Prop models bar is about as high as the world gteometry bar, everythign else is way under both of these. I take that to mean my prop models needs reduced, as my map is sufficiently hinted off. r_drawstaticprops 0 gives me the fps boost I need to get this thing done. So my theory is removing alot of models and simplifying a bit of geometry should get my map sufficiently optimised.
Note that i havent bothered with occluders, as there are no areas where I could use an occluder that hasn't already been vised-off with hint brushes.
Please tell me if my theory is sound!!