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Daw of War 2 *Poops Pants*

  • dux
  • March 28, 2008 at 4:12 PM
  • dux
    • March 28, 2008 at 4:12 PM
    • #1

    I'm the biggest 40k freak here, so it's good to see #2

    http://b.imagehost.org/0341/dow.jpg

    http://b.imagehost.org/0341/dow2.jpg

    http://b.imagehost.org/0341/dow3.jpg

    http://b.imagehost.org/0341/dow4.jpg

    http://b.imagehost.org/0341/dow5.jpg

    Quote

    The intel (gathered from the preview and an interview with Producer Mark Noseworthy in the same Belgian magazine, PC Gameplay):- Uses the Essence 2.0 engine with Havok physics, all optimized for DX10 and multicore support.

    - Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.

    - While DoW 2 shares the same (upgraded probably) engine as CoH it won't be "CoH in space", while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.

    - Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.

    - Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn't known).

    - Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.

    - Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); "Let's pimp out squads with cool stuff!", you will see these items in-game as well of course.

    - You'll fight your way through the campaign with the same squads.

    - A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don't treat them like cannon fodder.

    - The campaign lets Space Marines operate from a spaceship, you'll get a view of an underlying planet and you'll be able to choose from different missions (which are tagged with difficulty colors, green, blue and red).

    - Certain reward items won't be usable at once in the campaign, so they'll be taken back to the SM spaceship for research.

    - Release in early 2009 or later.

    Display More
  • Erratic
    • March 28, 2008 at 4:29 PM
    • #2

    OMG I was gonna post this but I had no scan links.

    It's official, Blizzard's done. Customizable squads + more unit animations > StarCraft II

  • Taylor
    • March 28, 2008 at 5:23 PM
    • #3

    I find that hard to believe.

  • -HP-
    • March 28, 2008 at 5:37 PM
    • #4

    Looks good. not my scene tho

  • Mr. Happy
    • March 31, 2008 at 7:28 AM
    • #5
    Quote

    ":3py4wl6o]Looks good. not my scene tho

    same

  • Cybbe
    • March 31, 2008 at 11:04 AM
    • #6

    *ejaculates*

    That is pure awesomeness !

  • ⌐■_■
    • March 31, 2008 at 11:25 AM
    • #7

    [Blocked Image: http://b.imagehost.org/0341/dow.jpg]

    :comeback:

  • Erratic
    • April 5, 2008 at 2:29 AM
    • #8

    The scale in this looks totally awesome. Check out the tank size in relation to the marines

    Want now.

    [Blocked Image: http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/9541/9541_47f6c393d8456.jpg]

    [Blocked Image: http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/9541/9541_47f6c39d0999a.jpg]

    [Blocked Image: http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/9541/9541_47f6c3a5ef6f6.jpg]

  • dux
    • April 5, 2008 at 9:18 AM
    • #9

    I'm still not overly keen on their Astarte's models. Their legs are still a little too skinny and their feet are too thin and flat. I'm glad to see that they've included the Corvus pattern Armour though, well, the helmet anyway.

    [Blocked Image: http://www.bolterandchainsword.com/uploads/1178649493/gallery_385_1162_6458.jpg]

    I was hoping they'd go for a more fuller, bulkier scale. I also think the post processing looks a bit overkill, too bright and in your face

    [Blocked Image: http://uk.games-workshop.com/spacemarines/artwork/images/22-big.jpg]

  • dux
    • April 5, 2008 at 9:24 AM
    • #10

    Oh yeah

    http://www.dawnofwar2.com/us/home

  • Thrik
    • April 5, 2008 at 2:52 PM
    • #11

    This will be the finest RTS of 2009.

  • skdr
    • April 5, 2008 at 3:09 PM
    • #12

    StarCraft 2 plz.

  • dux
    • April 5, 2008 at 3:26 PM
    • #13

    Starcraft is meh

  • Sindwiller
    • April 5, 2008 at 4:19 PM
    • #14
    Quote from skdr

    StarCraft 2 plz.

    Seconded. Get it? Heh.

  • Thrik
    • April 5, 2008 at 4:41 PM
    • #15

    Yeah, sorry but Dawn of War is entirely superior to Starcraft. To say otherwise is a clear indication you haven't played both.

  • Sindwiller
    • April 5, 2008 at 6:06 PM
    • #16
    Quote from Thrik

    Yeah, sorry but Dawn of War is entirely superior to Starcraft. To say otherwise is a clear indication you haven't played both.

    Starcraft was the first game I bought and probably the game I've spend most time with. It has an important place in my heart and it is awesome, hence stating otherwise is blasphemy to me.

  • Erratic
    • April 5, 2008 at 8:00 PM
    • #17

    StarCraft II may have the better core strategy balance down, but DoW II will be the more interesting game to look at, you can bet that much

  • Zacker
    • April 8, 2008 at 9:41 AM
    • #18

    Dawn of War was the first game which I seriously considered as competetion to Starcraft.

  • 2d-chris
    • April 15, 2008 at 5:27 PM
    • #19

    Can't wait for DoW2, but starcraft 2 for me at least is more exciting than this, at least from a gameplay perspective, I prefer managing seperate units to squads and always found SC to be much deeper tactically, not so much down to raw force and churning out units. I'm also not a fan of super units that all RTS games seem to have these days, I know why they have them but at least the ones in SC2 don't act anything like the ones in DoW It's this constant push to make MP games shorter by adding finishing units that cheese me off, SC got it just right, most MP games are over pretty quick without the need for super units or crazy game rules.

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