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Funky displacements

  • Minos
  • March 27, 2008 at 4:26 PM
  • Minos
    • March 27, 2008 at 4:26 PM
    • #1

    Hey guys. I've been getting this all around my INS map, whenever I add a displacement overlapping a world brush it turns to pure black depending on your view angle. Isn't that possible in Source? I also make the brushes above the ground before converting them to displacements but I still get this error. Example:

    [attachment=1]abdallah_displacement1.jpg[/attachment]

    [attachment=0]abdallah_displacement2.jpg[/attachment]

    I also hate it how the decals I apply on such displacements always flash ingame. They look full bright depending on the view angle, even if they are 100% in the shadows.

  • Mr. Happy
    • March 27, 2008 at 5:25 PM
    • #2

    Sounds like your using a model texture on the displacement, since it's turning black based on angle. Don't use textures that start with /models/ !

    Try using an overlay instead of a decal.

  • Minos
    • March 27, 2008 at 7:47 PM
    • #3

    lol I'm pretty sure I used a world texture but I'll look into that anyway (I can't be this dumb...)

  • Mr. Happy
    • March 27, 2008 at 10:55 PM
    • #4

    haha well smart people do dumb thigns i know i do. but really there isn't any other cause of that except maybe a failed vis scrwing with rad, but thats unlikely

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