Hey guys. I've been getting this all around my INS map, whenever I add a displacement overlapping a world brush it turns to pure black depending on your view angle. Isn't that possible in Source? I also make the brushes above the ground before converting them to displacements but I still get this error. Example:
[attachment=1]abdallah_displacement1.jpg[/attachment]
[attachment=0]abdallah_displacement2.jpg[/attachment]
I also hate it how the decals I apply on such displacements always flash ingame. They look full bright depending on the view angle, even if they are 100% in the shadows.