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Ion Cannon

  • Nurb
  • March 19, 2008 at 10:13 PM
  • Nurb
    • March 19, 2008 at 10:13 PM
    • #1

    I've posted the wip of this in the wip section before, but now that I've added a huge set of balls (!) I consider it finished. The colors illuminating from the cannonballs can be both a lightsource and an indication of which base the player is in (if used in a teambased mod like UT3 CTF)

    [Blocked Image: http://www.claeng.com/__forumpublish/cannon03.jpg]

  • -HP-
    • March 19, 2008 at 10:28 PM
    • #2

    One word, stunning!

  • Nurb
    • March 19, 2008 at 10:35 PM
    • #3

    Thanks!

    Wasnt completely happy with the first render, so I made a new one for the portfolio, but it's similiar:

    [Blocked Image: http://www.claeng.com/portfolio/model_cannon.jpg]

  • Ginger Lord
    • March 19, 2008 at 11:08 PM
    • #4

    Still needs some stoppers imo. Could even get away with curving the rails up a bit at the end like such \______/ but not as steep and more curvey. Would save adding new texture bits and could reuse existing stuff.

  • -HP-
    • March 20, 2008 at 10:16 AM
    • #5

    I prefer the first render, the blue light let us see more details in the canon

  • Nurb
    • March 20, 2008 at 10:52 AM
    • #6

    Bent the rail at the end (thanks for the tip, really didnt feel like going into the texture again ) and readded some of the blue light in the render. I obviously want the portfoliorender to be as good as possible so really appreciate the feedback.

  • -HP-
    • March 20, 2008 at 6:34 PM
    • #7

    Much better and clean, damn i gotta pratisse modeling one of those! full modeling, texturing and normal mapping!

    but I don't know the workpipe to that yet

  • Sentura
    • March 21, 2008 at 11:50 AM
    • #8

    hugely fine piece of work right there. the theme, the concept and of course the model; everything screams 5 stars. good job.

  • D3ads
    • March 21, 2008 at 2:46 PM
    • #9

    Fantastic stuff.

  • Steppenwolf
    • March 21, 2008 at 3:52 PM
    • #10

    Looks great! I don't get the rails tho. the canon could easily roll over. Maybe add some stop pieces to the ends.

  • Sindwiller
    • March 21, 2008 at 9:02 PM
    • #11

    Olé!

  • Nurb
    • March 23, 2008 at 9:42 AM
    • #12

    Thanks for the response all I might add real stoppers to the rail later, but for now I'll settle with the "bent up rail ends" suggested by ginger_lord. Atm I'm modelling and texturing the rest of the scene but will prolly revisit the cannon once the level reaches the "final touch" stage.

  • Hourences
    • March 29, 2008 at 9:35 PM
    • #13

    I think it is great, and I like the idea and would love to see it in UT3 as it would fit very well.

    I also don't like the rail, it needs stoppers at the least, but I just find the rails a bit weird in general...

    And I think that it is too monotome, the whole thing has the same color. A few colored elements might live it up.

  • satan
    • March 31, 2008 at 4:50 AM
    • #14

    WHOA ...

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