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[Crysis] - Borderline - Beta 2.

  • michi.be
  • March 18, 2008 at 3:10 PM
  • michi.be
    • March 18, 2008 at 3:10 PM
    • #1

    Map has been released in April.

    Discuss here at final forums: viewtopic.php?f=25&t=10886

  • -HP-
    • March 18, 2008 at 5:10 PM
    • #2

    Judging by the screenshots, this is definitely one hell of a promising map!

    If it wasn't for the shitty AA on the first pic, it almost fooled me as a photo, damn I love CryEngine!

    Would be more than glad to beta-test it for you mate, I'm participating on SP maps not IA so we're not competing with each other here!

  • michi.be
    • March 18, 2008 at 9:25 PM
    • #3

    Thanks dude. You are always welcome to help me out with a testing session.

    I tried to consider the Nanosuit advantages into the gameplay. You can reach one more sniper with a clver jumping. Even some basic trick jumping is in there hehe.

  • dux
    • March 18, 2008 at 11:14 PM
    • #4

    Oh hello stalker

  • michi.be
    • March 20, 2008 at 7:22 PM
    • #5

    Ok the download is ready. I PM'ed all the interested people. just drop me a PM if you would like to participate too.

  • DELTATHUND3R
    • March 21, 2008 at 11:41 PM
    • #6

    Looks awsome I gotta get this crysis game just for these maps u guys make .

    They look so good .

  • narby
    • March 22, 2008 at 2:54 AM
    • #7

    Nice work! Great attention to detail, I love the first screenshot

  • michi.be
    • March 22, 2008 at 6:43 PM
    • #8

    Heres the Beta 2 status report:

    One mayor thing was the overall lighting. I'm using the [HP] config and it makes Crysis looking good and colorful. But on the other hand if someone plays the level without the config the lighting looks flat and boring. So I reworked the whole ToD to make it look as near as the [HP] config as possible.

    The map also got a lot of performance tweaking. I reduced the textureload around 50MB at all. It was around 220-260 MB per frame because most of my textures were DXT3. Now they are DXT1 for diffuse/spec and .tif (using the Crytiff plugin) for normalmaps. Now it loads between 160MB in most cases but the peak doesn't went aboove 230MB per frame.

    A nice side effect is a smaller download too.

    Another performance gainer was to set up the maxviewdistance and spritedistance. Bushes got culled too soon and people playing at "low" got an advantage. Its well balanced now.

    New models for Beta 2. There are around 7 new models. 4 Environment model which make the city skyline background and three new buildings. I decided to replace the brick barn with a metal one ( visit flickr.com for a lot inspiration ). Since the barn is one of the main chokepoints it looks better and offers more possibilities for attack and defense.

    As a little gimmick I put two MG-Nests into the map. They dont do much harm to players but its a nice toy to play around with and maybe do a kill.

    Last but not least nearly all detailing models are set up. Theres a lot to explore.

    The next few days I will finish the barn area, place some solids and weapon tweaking.

    after this long update thats what I did the last two days . Finally

    two quick running-around-ingame-hots.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/ScreenShot0004.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/ScreenShot0005.jpg]

    If you wonder about the fps ingame. my rig is a 4400+, 2GB Ram, 8800 GTS 512MB. High Settings DX9 (with DX10 effects) 1280x1024 driver set to quality and 2xAA.

  • -HP-
    • March 24, 2008 at 12:11 AM
    • #9

    Great map!! Great map!!

    Check your PM's, I've sent you a RAR file with some pics, pointing out some of the stuff I would change

  • D3ads
    • March 24, 2008 at 1:06 AM
    • #10

    Could be a screenshot from Stalker 2... good job

  • Minos
    • March 24, 2008 at 3:00 AM
    • #11

    Looks amazing man

  • Nurb
    • March 25, 2008 at 7:34 AM
    • #12

    Very very nice. There seems to be some strange bloom-effect on the beta2 screens.. some kind of "dark bloom" (Orlando Bloom!?! o_O... eh no.. I'm gonna stay with "dark bloom")? Looks alittle weird. Otherwise it's really promising

    I'm thinking of trying to make a map for crysis myself sometime, but I'm torn between that and CoD4.. It's either make a map for a small community with a cutting edge tool or make a map for a gigantic community with a very primitive tool (I'm just spoiled with the UT editor >_<).

  • Meotwister
    • March 25, 2008 at 9:27 AM
    • #13

    I really like this if only for it's atypical sky... though that could be a stock one... still is nice to not see the same skies in different maps.. no one will be on the same page as me.. my dads a meteorologist leave me alone!

  • michi.be
    • March 25, 2008 at 4:19 PM
    • #14

    HP:

    Thanks for the feedback. I changed some things you mentioned. It was very helpfull.

    Nurb:

    The bloom looks strange because of the DoF effect while aiming.

    I was considering the same while looking for a game for doing some levels for. But as the contest stated I thought "why not?" because there are some decent prices there and made a map.

    CoD4 is also very intersting but I think I will stick with the CE2. Or go back to Battlefield2.

    The RC1 will be avaiable shortly. We will do some additional testing on wednesday. So if someone would like to playtest the map just PM me.

  • Sindwiller
    • March 25, 2008 at 4:22 PM
    • #15
    Quote from D3ads

    Could be a screenshot from Stalker 2... good job

    He should actually apply at GSC - his stuff would look brilliant there

  • michi.be
    • March 27, 2008 at 6:08 PM
    • #16

    Why not working for GSC? DO the pay Rubel or Dollars?

    Anyway, the map is done and pushed to RC1. This means no more features or models will be added.

    Final testing within the next few days until submission deadline. Some texture tweaking here some color correction there.

    So final C&C is very welcome now.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_1.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_2.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_3.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_4.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_5.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_6.jpg]

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/borderline_rc1_7.jpg]

    Sorry for spamming in so many screenshots here but I rely on this community and i trust in the opinions of (most) users here.

  • -HP-
    • March 27, 2008 at 6:10 PM
    • #17

    Like I said in Crymod.com, Top notch stuff buddy! As usual... Alot of improvements since your first beta!

    I love the barn, nice stuff, Although I'd use a diferent texture for the floor, like cracked concrete, or place some dirt decals in it.

    Oh and the SSAO still looks a bit exaggerated, but might only be me!

    Congratulations!

  • michi.be
    • March 27, 2008 at 6:20 PM
    • #18

    yes i thought the same about the concrete. maybe i'll leave the map alone for one day and work with a fresh eye on it afterwards.

  • e-freak
    • March 27, 2008 at 6:44 PM
    • #19

    Man that looks totally awesome! I can see a winner for this competition

  • Gorion
    • March 28, 2008 at 2:55 PM
    • #20

    the atmosphere is amazing! Crysis engine can also produce good quality looking maps without a jungle Some screen shots look like they came from stalker, but with more quality in them.

    Can't wait for you to release it

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