I guess this definitely deserves It's own thread, really superb presentation about the the Illustrative World
of Team Fortress 2.
Take a look: http://www.valvesoftware.com/publicatio ... se_TF2.pdf
I guess this definitely deserves It's own thread, really superb presentation about the the Illustrative World
of Team Fortress 2.
Take a look: http://www.valvesoftware.com/publicatio ... se_TF2.pdf
very informative read, feel like I've learned something..
and yet at the same time I realize how much math I've lost. ![]()
viewtopic.php?f=23&t=10293&p=190259#p190259
- btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again)
Quote from e-freakhttp://www.mapcore.net/forums/viewtop…=190259#p190259
- btw: there are simmilar reads by valve on the topic, going deeper into hl2 and ep1 render-techs (i just have to find the damn link again)
Ouch, erm.. go ahead and lock this thread if you want, your call!
as you said: it deserves its on thread, especially if someone could post up simmilar presentations for unreal or cryengine. I would be interested in seeing the differences between the various approaches.
This is the readers version of the presentation btw:
http://www.valvesoftware.com/publicatio ... tress2.pdf
And some basics behind the Non-Photo-Realistic Rendering:
http://ati.amd.com/developer/shaderx/ShaderX_NPR.pdf
Rendering in Source (general)
http://ati.amd.com/developer/siggraph06 ... Engine.pdf
And the Effects:
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