1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Source VTF Mipmap Filter

  • m8nkey
  • March 10, 2008 at 7:25 AM
  • m8nkey
    • March 10, 2008 at 7:25 AM
    • #1

    Does anyone know of a definitive guide to the various VTF mipmap filters available? The Wiki doesn't provide much insight at all. Through trial and error I found gaussian effective for busy textures but I'd like a reference to take out some of the guess work. Poor mipmapping is a fairly common oversight and can really degrade the quality of a texture.

  • insta
    • March 10, 2008 at 12:31 PM
    • #2

    The letters "MIP" in the name Mipmap are an acronym of the Latin phrase multum in parvo, meaning "much in a small space". :wink:

  • Minos
    • March 10, 2008 at 10:11 PM
    • #3

    Nem's photoshop plugin should be the answer to all your problems

  • m8nkey
    • March 11, 2008 at 12:07 AM
    • #4
    Quote from Minotauro

    Nem's photoshop plugin should be the answer to all your problems

    I'm using Nems. I'm after info pertaining to which mipmap filter is best for different occassions. There's a shitload of different filters available, a reference would be handy instead of trial and error.

  • Minos
    • March 11, 2008 at 3:10 AM
    • #5

    I just choose "generic texture" or "generic texture with alpha" as a preset. You don't need to fiddle with mipmap filters as far as I know (or just use "soft sharpen")

  • dissonance
    • March 11, 2008 at 4:37 AM
    • #6
    Quote from insta

    The letters "MIP" in the name Mipmap are an acronym of the Latin phrase multum in parvo, meaning "much in a small space". :wink:

    [Blocked Image: http://bp1.blogger.com/_32oS8FdsvJw/R2HCnvckl_I/AAAAAAAAADA/BvMsE7PaSmA/s320/more_you_know1.jpg]I actually learned something today. Thanks, insta.

  • m8nkey
    • March 11, 2008 at 4:49 AM
    • #7
    Quote from Minotauro

    I just choose "generic texture" or "generic texture with alpha" as a preset. You don't need to fiddle with mipmap filters as far as I know (or just use "soft sharpen")

    That is what I do 99% of the time (and I'm sure that's all most people do too). I've found that the presets aren't always the best though, particularly for something like highly repetitive tiles. When I have some spare time I'll take some ingame texture shots of the same texture using the different types of mipmaps.

  • m8nkey
    • April 2, 2008 at 2:48 AM
    • #8

    Wunderboy was kind enough to produce this series of images comparing the different mipmap filters. As you can see the mipmap filter can have a dramatic effect on a texture at different ranges which is why box (Nem's default) doesn't always cut it. Definately worthwhile utilising different filters in some circumstances.

    http://%7boption%7d

    *edit: removed hotlinking

  • Minos
    • April 2, 2008 at 4:36 AM
    • #9

    Linky no worky

    But I assume you were linking to this: http://developer.valvesoftware.com/w/im ... arison.jpg

  • m8nkey
    • April 2, 2008 at 4:51 AM
    • #10

    *edit: sorry, the sharpen filters comparison was broken.

    That stuff is completely different Minos, texture compression, sharpen and mipmap filters are all unique filters. Nem's presets do a fine job selecting the compression type appropriate for different materials. I think it's worthwhile playing around with mipmaps and sharpen filters when the default results are poor though.

  • Psy
    • April 2, 2008 at 10:35 AM
    • #11
    Quote from insta

    The letters "MIP" in the name Mipmap are an acronym of the Latin phrase multum in parvo, meaning "much in a small space". :wink:

    I never knew that.

  • Wunderboy
    • April 3, 2008 at 8:17 PM
    • #12

    I don't allow hot-linking on my site

    Go to the original article on Texturehub instead.

    http://texturehub.net/forum/viewthread. ... read_id=80

  • m8nkey
    • April 4, 2008 at 5:46 AM
    • #13
    Quote from Wunderboy

    I don't allow hot-linking on my site Go to the original article on Texturehub instead.

    http://texturehub.net/forum/viewthread. ... read_id=80

    Shit, my bad . Sorry Wunderboy

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™