Jump to content

Recommended Posts

Posted (edited)

 

de_golden: A 5v5 Bomb Defusal Map Inspired by Historic Gold and Coal Mining Islands

The map is set on a small remote island somewhere in the Pacific Ocean, where life revolves around a gold mine facility and a miners village, founded in the 18th century when it was discovered by sailors.

The island was inspired by real-world gold and coal mining locations on islands such as Takashima, Ikeshima, Sado, and the famous Hashima Island.

 

Download the map here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3286163323

 

 

Stage 2 Submission:

February 2025

- updated art and light pass

- next steps: performance optimization, visibility and overall polish

 

de_golden_stage2_01.jpg.ed024eb9fb7272e88c0fb1f15fea07ca.jpgde_golden_stage2_02.jpg.6fe3d2fadbd9d552425c9ba5526c1c1a.jpgde_golden_stage2_04.jpg.1ec06052100f977edfd84055c4d05f14.jpgde_golden_stage2_03.jpg.56ea5cd5a024072dd4a01a02f4156f8b.jpg

 

Stage 1 Submission:

August 2024

ExtN9TG.jpeg
Location

The gameplay of the map mostly takes place in two areas of the island:

dOeUnyG.jpeg

Bombsite A is set in an industrial facility owned by Kanejima Mining Corp., which is responsible for running all mining operations on the island. This facility was built around the 1970s and includes a mine shaft with a tall tower visible from all around the map.

 

8Tpkxfp.jpeg

Bombsite B is set in an old miners village, with a central point consisting of a metal statue portraying the founder of this mining settlement. This area is surrounded by older buildings, including workshops and residential houses built in the traditional style.

 

Layout

The map's layout is relatively compact, with a decent amount of verticality, designed for quick rotations and flanks, fun peeks, and exciting duels. In it's core, it basically follows a standard three-lane map layout with two additions:

— There is a long tunnel /Banana/ between the T entrances to sites A and B. It can be used by the Ts for quick rotations or by the CTs for fast flanks.

— There is a ladder in the middle of the Mid area that links to a lower-level CT connector /Vents/ which connects both bombsites. Control of this area is crucial for CTs, as it enables fast rotations between the sites. If they lose control, they must rotate all the way through CT spawn, which takes significantly longer.

18Fs0zB.jpeg

 

Next steps

We have been working on the map for several months now, with multiple iterations and layout adjustments. It is still in its graybox stage (obviously), with assets, props, and textures being prepared in the background while we're playtesting and fixing timings, balance, and other issues.

As de_golden transitions from its blockout stage, we are excited to add detailed textures and custom models to bring the island's unique blend of traditional aesthetics and mid-20th-century industrial elements to life. The industrial facility will feature weathered metal surfaces and machinery, while the miners village will showcase authentic Japanese architecture with wooden structures and tiled roofs.
iRqXJ9G.jpeg

de_golden by vachinski & wavybby

Edited by vachinski
stage 2 update

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Mapcore Supporters

    aphexjh       Badroenis       celery⭐      EGO DEATH ⭐      Freaky_Banana      FMPONE ⭐      Harry Godden      JimWood ⭐      JSadones      poLemin      Vaya

    Funds go towards hosting and license costs, Discord server boosts, and more. If you'd like to donate, check out our Patreon announcement.

×
×
  • Create New...