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Posted

de_golden by vachinski & wavybby

 

de_golden: A 5v5 Bomb Defusal Map Inspired by Historic Gold and Coal Mining Islands

The map is set on a small remote island somewhere in the Pacific Ocean, where life revolves around a gold mine facility and a miners village, founded in the 18th century when it was discovered by sailors.

The island is quite small and was inspired by real-world gold and coal mining locations on islands such as Takashima, Ikeshima, Sado, and the famous Hashima Island.

 

Download the map here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3286163323

 

or explore the layout at Sketchfab:

https://skfb.ly/p6JoT

 

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Location

The gameplay of the map mostly takes place in two areas of the island:

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Bombsite A is set in an industrial facility owned by Kanejima Mining Corp., which is responsible for running all mining operations on the island. This facility was built around the 1970s and includes a mine shaft with a tall tower visible from all around the map.

 

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Bombsite B is set in an old miners village, with a central point consisting of a metal statue portraying the founder of this mining settlement. This area is surrounded by older buildings, including workshops and residential houses built in the traditional style.

 

Layout

The map's layout is relatively compact, with a decent amount of verticality, designed for quick rotations and flanks, fun peeks, and exciting duels. In it's core, it basically follows a standard three-lane map layout with two additions:

— There is a long tunnel /Banana/ between the T entrances to sites A and B. It can be used by the Ts for quick rotations or by the CTs for fast flanks.

— There is a ladder in the middle of the Mid area that links to a lower-level CT connector /Vents/ which connects both bombsites. Control of this area is crucial for CTs, as it enables fast rotations between the sites. If they lose control, they must rotate all the way through CT spawn, which takes significantly longer.

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Next steps

We have been working on the map for several months now, with multiple iterations and layout adjustments. It is still in its graybox stage (obviously), with assets, props, and textures being prepared in the background while we're playtesting and fixing timings, balance, and other issues.

As de_golden transitions from its blockout stage, we are excited to add detailed textures and custom models to bring the island's unique blend of traditional aesthetics and mid-20th-century industrial elements to life. The industrial facility will feature weathered metal surfaces and machinery, while the miners village will showcase authentic Japanese architecture with wooden structures and tiled roofs.
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Get involved

We are actively looking for any feedback and more playtesting from the community. Join us on this exciting journey as we refine and perfect de_golden!

vachinski — level design and art direction
wavybby — props and textures

 

mFwQePn.png          Explore de_golden on Sketchfab

 

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Download de_golden

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