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Golden

  • vachinski
  • August 4, 2024 at 3:00 AM
  • vachinski
    • August 4, 2024 at 3:00 AM
    • #1

    de_golden: A 5v5 Bomb Defusal Map Inspired by Historic Gold and Coal Mining Islands

    —

    The map is set on a small remote island somewhere in the Pacific Ocean, where life revolves around a gold mine facility and a miners village, founded in the 18th century when it was discovered by sailors.

    The island was inspired by real-world gold and coal mining locations on islands such as Takashima, Ikeshima, Sado, and the famous Hashima Island.


    Download the map here:

    https://steamcommunity.com/sharedfiles/fi…/?id=3286163323


    —


    Stage 2 Submission:

    February 2025

    —

    - updated art and light pass

    - next steps: performance optimization, visibility and overall polish


    External Content www.youtube.com
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    Stage 1 Submission:

    August 2024

    [Blocked Image: https://i.imgur.com/ExtN9TG.jpeg] Location

    —

    The gameplay of the map mostly takes place in two areas of the island:

    [Blocked Image: https://i.imgur.com/dOeUnyG.jpeg]

    — Bombsite A is set in an industrial facility owned by Kanejima Mining Corp., which is responsible for running all mining operations on the island. This facility was built around the 1970s and includes a mine shaft with a tall tower visible from all around the map.


    [Blocked Image: https://i.imgur.com/8Tpkxfp.jpeg]

    — Bombsite B is set in an old miners village, with a central point consisting of a metal statue portraying the founder of this mining settlement. This area is surrounded by older buildings, including workshops and residential houses built in the traditional style.


    Layout

    —

    The map's layout is relatively compact, with a decent amount of verticality, designed for quick rotations and flanks, fun peeks, and exciting duels. In it's core, it basically follows a standard three-lane map layout with two additions:

    — There is a long tunnel /Banana/ between the T entrances to sites A and B. It can be used by the Ts for quick rotations or by the CTs for fast flanks.

    — There is a ladder in the middle of the Mid area that links to a lower-level CT connector /Vents/ which connects both bombsites. Control of this area is crucial for CTs, as it enables fast rotations between the sites. If they lose control, they must rotate all the way through CT spawn, which takes significantly longer.

    [Blocked Image: https://i.imgur.com/18Fs0zB.jpeg]


    Next steps

    —

    We have been working on the map for several months now, with multiple iterations and layout adjustments. It is still in its graybox stage (obviously), with assets, props, and textures being prepared in the background while we're playtesting and fixing timings, balance, and other issues.

    As de_golden transitions from its blockout stage, we are excited to add detailed textures and custom models to bring the island's unique blend of traditional aesthetics and mid-20th-century industrial elements to life. The industrial facility will feature weathered metal surfaces and machinery, while the miners village will showcase authentic Japanese architecture with wooden structures and tiled roofs. [Blocked Image: https://i.imgur.com/iRqXJ9G.jpeg]

    [Blocked Image: https://i.imgur.com/xASOYZq.gif]

  • Andre Valera
    • August 4, 2024 at 12:57 PM
    • #2

    This is next level professional, looking forward to checking this one out! ❤️

  • vachinski
    • August 5, 2024 at 11:16 AM
    • #3
    Quote from Andre Valera

    22 hours ago, Andre Valera said: This is next level professional, looking forward to checking this one out! ❤️

    when you do, please let me know what you think! 🙂

  • csWaldo
    • August 5, 2024 at 11:52 AM
    • #4

    The quality of these is getting ridiculous. Really cool theme and amazing presentation so far ❤️

  • Black Picture
    • August 5, 2024 at 10:29 PM
    • #5

    This is awesome! well put together post! kudos! would like to play this some time!

  • vachinski
    • February 10, 2025 at 12:55 AM
    • #6

    Map has been updated on the workshop for a Stage 2 deadline

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