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Posted (edited)

Hello, MapCore! =--)

I'm presenting my new 5v5 matchmaking map named de_citadel! The action takes place in the abandoned and overgrown fort which is used by the government to hide super secret weapon on. Unique movement elements, vertical gameplay, E-Sports layout and mega-cool beaches are already waiting for you on the playtest! I will be glad to your assessments and critics! :D

Have fun mates! =--)


Current version: Beta 1.6.0

LINK TO STEAM WORKSHOP

https://steamcommunity.com/sharedfiles/filedetails/?id=3296138943



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Edited by Sh1ft
Edited desc
Posted

Alpha 1.1.0

- Completly reworked drop in Tower
- Decreased height of the box on B-Site
- Fixed geometry in the enterance to Heaven
- Encreased bombsite area on B-Site
- Added door in Connector
- Removed imbalanced CT sniper spot on middle
- Added new construction in Ramp
- Closed fast jump in the underground from CT
- Encreased height of fence on middle
- Reworked window on middle T side
- Removed wooden boxes in Pit
- Reworked stones in Pit
- Fixed imbalanced spot on top of the Forest
- Added boxes around the tower on A-Site
- Encreased sea level mark

- Decorated Apartments entrance from A-Site
- Fixed some overlays
- Updated radar

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Posted (edited)

Alpha 1.2.0

- Changed color of Red Brick texture to pastel brown
- Added new skybox
- Changed sun settings
- Changed cubemaps
- Fixed black smoke bug
- Added smooth height transition on Mid/Ramp
- Added safe zone in Window
- Completly reworked Short
- Completly reworked Sniper spot on Ramp
- Completly reworked Entrance in Underground
- Completly reworked Ladder in Cave
- Slight changes in Tower
- Clipped some objects and spots
- Closed some small holes


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Edited by Sh1ft
Posted

Alpha 1.3.0

- Closed gap on B-Site that was visible from the Tower
- Reworked Heaven entrance
- Encreased Door open speed from 100 to 200
- Completly reworked Mid
- Slight visual changes on boxes and woods in Mid
- Added new shooting position in Pit
- Slight changes on the Beach
- Encreased sea level mark
- Slightly desaturated Red Brick texture
? Added something in Leaf

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Posted (edited)

Inspiration

- As I said at the beginning of the topic, the action takes place in an abandoned and overgrown fort. So, I came to such a place in real life, and took several (quite a lot actually :D) photos of this place! Here are some of them:

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Edited by Sh1ft
Posted

Alpha 1.4.0

- Added sounds to all materials
- Replaced some object's textures to Metal texture
- Switched floor material in Cave to metal
- Reworked Underground
- Reworked Apartments
- Added light in Forest
- Clipped some obejcts
- Reworked cubemaps
- Fixed gap on A-Site boxes
- Fixed gap from Short to Ladder
- Added wooden plank in Window

 

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  • 2 weeks later...

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