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Posted (edited)

Just a Wingman project I work on for fun on the side. 

The map is set on a train station in the midle of a large city.

hHasQZP.jpg

5Jjanka.jpg

There are two routes, one is going down straight to the bombsite and the other one goes up trough the train facing the CT window. 

CT can decide to defend way back or push the T's from upper mostly.

T's can do a quick rush trough main or take a detour trough upper and split into the ladder/squeeky or peek from the CT window onto the back of site. And for the real cowboys in here, you can jump from upper straight down, but that will deal some large damage and the sound will betray your move ?

Erys5iv.jpg

Seperated radar and some more screenshots here: https://imgur.com/a/E4B5IeN

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1313538422

There is no radar ingame yet, sorry dudes. Just working on the artwork

Edited by Roald
Posted (edited)

Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well.

Is the train moving? Don’t see it in the radar.

Looking forward to see more stuff and curious how it plays.

Ask @FMPONE for a run around in his weekly stream?

Edited by blackdog
Posted
1 hour ago, blackdog said:

Love train stations, love Underpass, so have tried to come up with a layout for similar scenario as well.

Is the train moving? Don’t see it in the radar.

Looking forward to see more stuff and curious how it plays.

Ask @FMPONE for a run around in his weekly stream?

The train is static and I like to keep it that way ?

I played it with some friends a couple of times and we had alot of fun. If anyone is down I would love to play some matches with you guys and recieve some feedback. One suggestion is to open up the second train door aswell, but need some more testing.

Ah FMPONE is streaming? That would be awesome! What day/time is this and does he record the streams?

Posted (edited)

@Roald check his Twitter, but atm he has done last two wednesdays, accepting requests on the go so you could be in luck for today/this week already.

i like Wingman so I’d be up for testing if time is favourable (UK time)

Edited by blackdog
  • 2 weeks later...
Posted
12 hours ago, TheOceanSunfish said:

The layout is 10/10. Also couldn't find a spot where i didn't take damage from the bomb lmao. 

Thanks mate!
Yeah the only downside of this compact two layer design is the fact the bomb always cause damage and it's easy to hear footsteps.

  • 2 weeks later...
Posted (edited)
15 hours ago, CoconutDawg said:

Hey Roald, use the info_map_parameter entity in Hammer to change the radius of the bomb's damage. By default, it should be set to 500, so adjust that to your desirable amount. ?

Thanks mate! Will defenitly implent this entity!

Edited by Roald
  • 1 month later...
Posted

Hey Mapcore!

I and Roald are doing this map better!
It takes more time to do the map because we develope it scrupulously, detail by detail.
Here are some isides for you: you can see some visual changes. We want to convey the atmosphere of the modern Japanese city and use the elements of areas of Ghetto for the lower part of the map as a contrast.

geYSObCiPMc.jpg
New screens

Spoiler

_R9m8YwS1JY.jpg

YeJz2FvzTa0.jpg

Thank you! 

  • 2 weeks later...

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