Jezpuh Posted April 8, 2005 Report Posted April 8, 2005 I was planning on making an aim_ map following cs_office's theme, but I'm unsure now. I might make a full map out of it. It's always better than an aim_ map, I figure ;p Lighting isn't really done yet, though it won't change much. I know there are quite a few props, but I don't care. This is my first source map. Quote
insta Posted April 8, 2005 Report Posted April 8, 2005 Doesn't look too bad, but it's a aim_ map which makes me want to set fire to your face Quote
Algor Posted April 8, 2005 Report Posted April 8, 2005 Have you thought about making the map look like it was really trashed? Might be cool visuals, with that texture set and same construction style as office it just doesn't seem too fresh. Quote
KungFuSquirrel Posted April 9, 2005 Report Posted April 9, 2005 whats so bad about props props r0x Somewhere someone got the strange notion that you have no creativity/soul/e-penis by using them. *shrug* Quote
kleinluka Posted April 9, 2005 Report Posted April 9, 2005 I like it. Looks solid. And props are the future. Screw everybody else. Quote
Fullauto Posted April 9, 2005 Report Posted April 9, 2005 Props are fine, better if you roll your own though Quote
mike-0 Posted April 9, 2005 Report Posted April 9, 2005 Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic. Quote
KungFuSquirrel Posted April 9, 2005 Report Posted April 9, 2005 I think that second shot is really cool, by the way. Nice mood and good use of the spotlights. Quote
von*ferret Posted April 9, 2005 Report Posted April 9, 2005 Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic. negative, keep the point lights but tone them down and use spotlights to hihglight the ground. Quote
ginsengavenger Posted April 9, 2005 Report Posted April 9, 2005 i would just use a light_spot with a very wide outer cone. Quote
mike-0 Posted April 10, 2005 Report Posted April 10, 2005 Fix the fades in the second pic with glow sprites. Also, use light_spots instead of lights in the last pic. negative, keep the point lights but tone them down and use spotlights to hihglight the ground. oh yea, thats what i meant. heh~ :arrow: Quote
Jezpuh Posted April 10, 2005 Author Report Posted April 10, 2005 I've worked some more on it and I decided to make a full cs_ map out of it. So anyway. Quote
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