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Posted (edited)

Hey Yanzl, do you mind explaining how you got proper water reflections for different elevations for resort?

From what I was told, it was water_invis.vmt (for the actual water) + prop with water_fountain.vmt (for the refraction). Looking through water_fountain.vmt though, it only has commands for refractions, but no reflections.

Also, is there a particular reason you used a prop rather than func_brush for the refract shader?

w0qXKm3.jpg

Edited by kinggambit
Posted

All reflections except the fountain at mid are cubemaps. Water_invis is there only for the water effects like fall damage and splash decals, the actual water surface is water_fountain, and it uses a cubemap.

And it's a prop because you can't edit UVs of brushes to make water flow in direction you want. 

uq7nsxb.png

 

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