e-freak Posted December 22, 2011 Report Posted December 22, 2011 Update: We just launched the first real public version of the game! http://ringdoms.de/ Controls changed to WASD for movement, F to repulse, Space to Dash Forward, LMB to cast fireball and RMB to place the healing trap! Looking forward to hearing everyones feedback Some Screenshots! Quote
knj Posted January 2, 2012 Report Posted January 2, 2012 © 2011 Ringdoms is currently under construction Quote
Puddy Posted January 2, 2012 Report Posted January 2, 2012 Missed this thread due to the christmas rush.... where's the game man? Quote
e-freak Posted January 2, 2012 Author Report Posted January 2, 2012 Ah, sorry guys, we had to take it down for now to not run into any legal issues. I'll update the thread and the first post once we have it online again (next milestone is beginning of february and I hope we can run some public testing before that). Quote
knj Posted January 2, 2012 Report Posted January 2, 2012 ok so good luck with it, and waiting for new build Quote
Sentura Posted January 3, 2012 Report Posted January 3, 2012 concept sounds interesting, what types of spells are there? are they skillshot based? Quote
e-freak Posted January 15, 2012 Author Report Posted January 15, 2012 Hey, quick update: We've got a really cool guy helping with the sound now and working on a nice soundtrack and sound effects. Also, here's a new screenshot and we need some help finding a name. Our current name ideas are here (link to a poll) - we're open for new suggestions as well. Quote
Puddy Posted January 15, 2012 Report Posted January 15, 2012 Yeah, I voted for Mage Rage. The other names could, unfortunately, be misinterpreted as names for webbased shitgames with cleavage-based advertising (the lower three at least). Quote
e-freak Posted February 9, 2012 Author Report Posted February 9, 2012 Update in the first post Mage Rage it is! Quote
Puddy Posted February 9, 2012 Report Posted February 9, 2012 Just finished a brief session with two mates. It was pretty simple and fun! However, we found that the F-ability was't too useful atm and that the hit detection/character movement wasn't always on the mark (could've just been a latency issue). In any case, good work! Quote
e-freak Posted February 9, 2012 Author Report Posted February 9, 2012 Thanks for the feedback Yes, there's still some latency issues (everything runs peer to peer instead of dedicated servers) and the balancing needs work. I hope we can push a patch out next week! Quote
e-freak Posted February 29, 2012 Author Report Posted February 29, 2012 We just shipped a first patch: http://magerage.de/ New Interface (slight pixelation bug at the moment, but it works a lot better than the old one) Balancing Finding games in progress and join them! Bug fixes! We also entered the GEE Unity Contest, which details you can find here: http://www.wooglie.com/games/GEE As soon as our game is approved and officialy a contestant I'll probably start spamming that link like crazy Quote
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