Threads by MikeGon
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z3st
- MikeGon
July 26, 2024 at 12:30 AM - Counter-Strike 2 Big Adventure Contest
- MikeGon
July 26, 2024 at 12:30 AM
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- 563
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Halo Reach 17
- MikeGon
January 7, 2020 at 7:01 PM
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- 17
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CSGO - Questions about custom loading screen 10
- MikeGon
November 13, 2018 at 12:47 AM - Level Design
- MikeGon
December 30, 2018 at 9:36 AM
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- 10
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Montréal, Canada - Eidos Montréal is looking for a Level Artist, unannounced project
- MikeGon
November 7, 2018 at 9:48 PM - Job Postings
- MikeGon
November 7, 2018 at 9:48 PM
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- 0
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- 1.2k
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CS:GO - Shadows on slim surfaces are very dark 19
- MikeGon
August 31, 2018 at 2:12 PM - Level Design
- MikeGon
September 8, 2018 at 2:02 PM
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- 19
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CS:GO - Bug: All ambient_generics have stopped working! 8
- MikeGon
August 8, 2018 at 11:06 PM - Level Design
- MikeGon
December 9, 2018 at 7:03 AM
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- 8
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- 2.7k
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Question: How to correctly import rigged mesh with animation in Source? 2
- MikeGon
December 26, 2017 at 9:07 PM - Level Design
- MikeGon
August 7, 2018 at 7:29 PM
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- 2
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Let's talk about the awkward "unclear rule" issue 24
- MikeGon
December 13, 2017 at 5:35 AM - Mapcore's CS:GO Mapping Contest 2017
- MikeGon
January 14, 2018 at 2:29 PM
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- 24
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Opal 64
- MikeGon
April 14, 2017 at 7:58 PM - Level Design
- MikeGon
June 24, 2025 at 9:06 PM
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- 64
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- 28k
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[Doom 4 SnapMap] Defend the core 6
- MikeGon
January 21, 2017 at 8:29 AM - Level Design
- MikeGon
February 24, 2017 at 6:13 PM
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- 6
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[Doom 4 SnapMap] Frantic Mode 5
- MikeGon
July 27, 2016 at 5:24 AM - Level Design
- MikeGon
August 13, 2016 at 12:14 AM
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- 5
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5
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