A bomb defusal map set in a highly dense district in Tokyo, Japan.
Regarding the layout, my goal was to create a small, easy-to-learn map. One of the things I wanted to achieve was to create a difference in timings between A and B, with B being the rush site and A a more difficult site where the Ts must first secure the entry route. As for rotations, I aimed for them to be as fast as possible, trying to manage the significant height difference between "mid" and the two sites. The idea for the CT side is to have a compact area with fast rotations and very secure for them; in exchange, if the CTs decide to play very far back, the bombsites becomes very easy for the Ts to plant the bomb with a simple smoke. Mid has a connector to B of great importance, which is why it can be easily controlled with molotovs to manage the traffic. I managed to create a layout that I like, but I definitely need more playtesting to achieve balance.
Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3303201598
this is a bit of the mood board I have.