Posts by Valera
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Map ready for some testing But i guess its done for now, too tired with this https://steamcommunity.com/sharedfiles/fi…/?id=3278864329 Thanks
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It will be my last standart size map Next time i will try something small and funny Maybe will learn triggers and adding materials for create some crazy meme map
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Trying create something with Miami vibe, with some Vice City background on horizont It will be two bomb plants, one i think in computer club and another on some big living house Im not good at balancing, but i love create some design, locations And i want something small and simply, like pool day, but not too small Maybe i will done someday https://steamcommunity.com/sharedfiles/fi…/?id=3278864329
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Added some small cave for hiding and hot-dog cart I guess there is no 3d model of any cart in cs2, so i made it from blocks.
But now i have problem with fog After comlilation - fog dont visibly in game. Only in editor. Dont know why. I compiled like 3 times, still no fog. I didnt deleted any fog entides, maybe its bug? -
My new map with many ways on mountain. Its pretty small map, but i think add some more ways around or another mountain. Or just add way on top tower. First version have big hotel as main building, but i replace it with facility.
Then i replaced all rock ways into pier style ways, more simply for walking and orientation around
And finally added some rock bridges for style and one way to roof of building.
I dont know how people made good looking rocks, cliffs. So i made it from cylinder mesh and vertex editing. Its look okay i guess. I also used some props - stones and bushes for more good looks.
| Also i didnt found umbrelas that have collision, so i leave this ones transparent for players.... Also i dont know how to create one big reflection for water around. So if i put cubemaps around - it make visible borders on water from each cubemap area. And maybe someone know how add trigger that make sound of ring bell if i shoot bell on tower? I saw that on mirage map. Its hostage map + all other gamemodes, deathmatch and etc. link on map https://steamcommunity.com/sharedfiles/fi…/?id=3274898515 I still working on it, thinkin add more verticality from mountain or some cave Hope it works Thanks!
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Working on another map also. Reference was some arctic bunker made by ai
So i started yesterday. I have many free time and troubles with sleep. Started with this "sketch"
Now this main bunker looks like this -
Under this bunker - A plant zone I dont know how to find model of icicles from original map office. So i made it with cylinder mesh and some block mesh. Looks not so great like in office map, but its okay.
Also i need other buildings. So i made few more cyberbunkers
Also custom cars with some props. So its like van for snow landscape
i used some props for roofs, lol. And custom wheels from bike i guess. And another custom car with gun (lazer) on roof
Second bunker
This two bunkers - sniper places, all map visible up there. For ct and t One bomb will place on some big wires place
With many tv
Dont know about ballance on map. For now im trying add more places and rooms, and ways to bomb places. Hope i will done this map, coz im very tired of compilation time 😃 Its too long on my pc without rtx (im using cmd command -lightmapcpu) Ready for some test https://steamcommunity.com/sharedfiles/fi…/?id=3270768253 Thanks! -
My firs map after big delay in mapping (8 years) https://steamcommunity.com/sharedfiles/fi…chtext=cs_hotel I love old map manshion and movie The Shining. So i created some mix of that, with few elements from movie, like that red glance toilet room and some more.
Its hostage map. Also deathmach good on this map coz there is many places and rooms for respawn. Also its have big area behind of hotel, with garage and another entrance to underground tonnel.
Hope you enjoy it! Thanks