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  1. Mapcore
  2. eNNercY

Posts by eNNercY

  • de_santo - 5v5 defusal

    • eNNercY
    • April 11, 2025 at 11:05 PM

    i updated de_santo recently again. I am quite happy with how it plays now and wanna finish detailing stuff.

    also i got rid of my ugly textures lol

    https://steamcommunity.com/sharedfiles/fi…/?id=3460627263

  • de_santo - 5v5 defusal

    • eNNercY
    • September 4, 2024 at 1:35 PM

    I made some more changes!: some current screenshots:

    Spoiler

  • de_santo - 5v5 defusal

    • eNNercY
    • September 1, 2024 at 11:32 PM

    Hello,

    ive updated the map again. the last playtests went really well but i still think there are some rough situations for the CTs. So i added a window to the front of the banana entrance. CT should have more control and options to play the banana (so do Ts maybe?). let me know your thoughts!

    Changes: - b tunnels removed. replaced it with a new path at the top of B Main

    - closed of path going from a long to mid

    - added window to the garage/hangar/storage room to look at the top of banana

    radar:

    current ingame screenshots:

  • de_santo - 5v5 defusal

    • eNNercY
    • August 24, 2024 at 1:53 PM

    some updates on santo:

    • B long more interesting now
    • A site got bigger
    • Simplified some paths
    • new textures


    Spoiler

  • Free Music / SFX Resource - Over 2500 Tracks

    • eNNercY
    • August 13, 2024 at 5:01 PM

    awesome stuff! do you have any salsa, samba, tango? i really like the italian heist one :)

  • de_santo - 5v5 defusal

    • eNNercY
    • August 11, 2024 at 5:08 AM

    completely new A Site layout! the rotates for the cts should be better now

    Spoiler

  • de_santo - 5v5 defusal

    • eNNercY
    • August 8, 2024 at 10:55 PM

    hello people,

    i just updated Santo again and did a rework of the A site. The last version felt very after thoughty because it was. now that the bombsite is inside a the church again it feels much better, but the plaza and graveyard areas need to be touched again. But first ill be looking how the map plays after the playtest tommorow on mapink 18:00 UTC. I also added double doors to the top of banana. maybe thats too much.

    [Blocked Image: https://i.imgur.com/j5BtlqN.png]

  • de_3000

    • eNNercY
    • August 2, 2024 at 1:49 AM

    making the "final" post made me panic. here are some more changes:

    - other small adjustmenst to ease the overall visual noise of some areas

    - A site now has more cover from the upper T ramp - B site now has automatic doors at both entrances, but the breakable window in the lobby swapped places:

  • Northern

    • eNNercY
    • July 30, 2024 at 1:32 PM

    oh damn, a lot changed from when i last played. A site looks much cleaner and i think the mid? looks much more intentional. nice work

  • de_3000

    • eNNercY
    • July 30, 2024 at 1:11 PM

    just updated the last version before the deadline. all the rough gameplay elements should be sorted out and if i or someone else doesnt find anything major, this is it for now. the next step is to refactor mesh work, generell polishing and creating custom assets and more playtests and more refinements. Thanks for playing the map on the hubs. The demos are invalueable for me and i think every playtest should be recorded server side. If you got time and have some feedback, i will greatly appreciate it!


    [Blocked Image: https://i.kym-cdn.com/photos/images/newsfeed/001/538/822/341.png]

  • de_3000

    • eNNercY
    • July 23, 2024 at 1:53 AM

    ive made some bigger changes around the B site and drops around the map. + smaller adjustments

    some current version pictures:

    Spoiler

  • de_3000

    • eNNercY
    • July 19, 2024 at 1:51 AM

    ive decided to add a ladder now to the t spawn drop.

  • de_3000

    • eNNercY
    • July 18, 2024 at 5:38 PM

    PSA: Windows in the office are now breakable:

  • de_santo - 5v5 defusal

    • eNNercY
    • July 13, 2024 at 3:27 PM

    hi guys, today i released a big update to santo. i reworked the ct spawn on B area big time.

    ive made B site smaller, ct spawn also shrunk, and the b main/mid got reworked as well.

    https://steamcommunity.com/sharedfiles/fi…/?id=3070219079

    If you got time and want to give some feedback, i will greatly appreciate it!

    (everything still WIP)

  • de_3000

    • eNNercY
    • July 6, 2024 at 1:21 PM

    did some changes to the map: (surf ramp gone :(, but now pretty skybox :) (wip) )

  • de_3000

    • eNNercY
    • June 26, 2024 at 5:21 PM

    new tech: mlg plant

    (its doable)

  • de_3000

    • eNNercY
    • June 26, 2024 at 12:20 AM

    i made the Ts main roof angle less scummy for just headpeaking or bait the guy defusing the bomb on A. tho raining down nades could be easier now

  • de_gongji assets

    • eNNercY
    • June 24, 2024 at 10:53 AM

    thanks! i might have good use for some of these!

  • de_3000

    • eNNercY
    • June 23, 2024 at 7:49 AM

    some updates after playtest feedback:

    - clipped non-play area better

    - removed the jump route behind the building from T to CT

    - remove hole in wall looking from below T spawn to B

    - gave CT better Cover around the B Side area from above

    - brightened up B spot

    - glass no longer breakable in the office area

    - most of B site windows are also not breakable

    - removed vents where people could stand on outside

    - CT spawns are now fixed

    - T spawn closer together

    Spoiler

  • de_3000

    • eNNercY
    • June 17, 2024 at 2:38 AM

    added radar and added some wip screenshots on workshop


    Spoiler

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