i updated de_santo recently again. I am quite happy with how it plays now and wanna finish detailing stuff.
also i got rid of my ugly textures lol
i updated de_santo recently again. I am quite happy with how it plays now and wanna finish detailing stuff.
also i got rid of my ugly textures lol
Hello,
ive updated the map again. the last playtests went really well but i still think there are some rough situations for the CTs. So i added a window to the front of the banana entrance. CT should have more control and options to play the banana (so do Ts maybe?). let me know your thoughts!
Changes: - b tunnels removed. replaced it with a new path at the top of B Main
- closed of path going from a long to mid
- added window to the garage/hangar/storage room to look at the top of banana
radar:
awesome stuff! do you have any salsa, samba, tango? i really like the italian heist one ![]()
hello people,
i just updated Santo again and did a rework of the A site. The last version felt very after thoughty because it was. now that the bombsite is inside a the church again it feels much better, but the plaza and graveyard areas need to be touched again. But first ill be looking how the map plays after the playtest tommorow on mapink 18:00 UTC. I also added double doors to the top of banana. maybe thats too much.
[Blocked Image: https://i.imgur.com/j5BtlqN.png]
oh damn, a lot changed from when i last played. A site looks much cleaner and i think the mid? looks much more intentional. nice work
just updated the last version before the deadline. all the rough gameplay elements should be sorted out and if i or someone else doesnt find anything major, this is it for now. the next step is to refactor mesh work, generell polishing and creating custom assets and more playtests and more refinements. Thanks for playing the map on the hubs. The demos are invalueable for me and i think every playtest should be recorded server side. If you got time and have some feedback, i will greatly appreciate it!
[Blocked Image: https://i.kym-cdn.com/photos/images/newsfeed/001/538/822/341.png]
PSA: Windows in the office are now breakable: 
hi guys, today i released a big update to santo. i reworked the ct spawn on B area big time.
ive made B site smaller, ct spawn also shrunk, and the b main/mid got reworked as well.
https://steamcommunity.com/sharedfiles/fi…/?id=3070219079
If you got time and want to give some feedback, i will greatly appreciate it!
(everything still WIP)
thanks! i might have good use for some of these!
some updates after playtest feedback:
- clipped non-play area better
- removed the jump route behind the building from T to CT
- remove hole in wall looking from below T spawn to B
- gave CT better Cover around the B Side area from above
- brightened up B spot
- glass no longer breakable in the office area
- most of B site windows are also not breakable
- removed vents where people could stand on outside
- CT spawns are now fixed
- T spawn closer together