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  3. TulioBRr

Posts by TulioBRr

  • de_Flood

    • TulioBRr
    • June 28, 2024 at 6:52 AM

    Update!! -BombSite A *Changed the path around the site *Added some visual steps on the ct ramp where you can climb *Moved the central cover on the site to the corner *Changed the conector to mid *Added water *Added more textures -BombSite B *Added water *Added more textures *Angled the corner on the stairs at the ct main *Made the interior area smaller *Removed some strange angles -Middle and Spawn Zones *Moved the ct window to the middle of the wall *Moved the cover arround on the t side of the middle *Added a real fountain on the t's spawn *Moved the A t's conector closer to the window

  • De_horizonte

    • TulioBRr
    • June 26, 2024 at 4:14 PM

    the map actually needs to be 5v5 not wingman

  • de_Flood

    • TulioBRr
    • June 25, 2024 at 4:07 AM

    Update!! Reworked the entire map Few places remain similar -Bomb Site A -Bomb Site B -Middle -Ct Rotation Path -Adjusted Timmings *Map is now set at almost night

  • de_volcano

    • TulioBRr
    • June 22, 2024 at 8:52 PM

    As the Time on the HUB expired (21) i got pretty much all i needed Here's some stats of the map after the week it was on the Faceit Hub Winning probability-> Wepons stats -> ----------------HEAT MAPS-------------- (not completly sure about the alignment)

    Terrorist Death-> Terrorist Kill-> Conuter-Terrorist Death-> Counter-Terrorist Kill Grenades-> -------------Bomb Sites-------------- Bomb Site A-> Bomb Site B->

  • de_volcano

    • TulioBRr
    • June 13, 2024 at 11:58 PM

    Update!! Fixed the skybox Info The map is playabble right now in the Mapcore's Faceit community Hubs til june 21th -> EU: https://www.faceit.com/en/hub/05f970ad-b6a9-4740-89d1-a9fea46f7525/Mapcore EU - Community Maps/chat NA: https://www.faceit.com/en/hub/54e93df2-b867-4e8d-bf24-8769b03c5517/Mapcore NA - Community Maps/chat SA: https://www.faceit.com/en/hub/8c9bf713-db99-4f40-97af-a0a47fded2c3/Mapcore SA - Community Maps/chat

  • de_volcano

    • TulioBRr
    • June 12, 2024 at 6:28 PM

    Update!! -Bombsite A *Moved away the entrance to the conector from behind the pilar to the right *smothed some corners -Bombsite B *Cleared out some annoing angles *Ramps now ara cleaner and don't put you direct in an fight angle *Adjusted Ct's timmings *Added boxes to the one way drop -Middle *Made more room for the ladder *Adjusted some timmings *Changed door colours -T's spawn *Pushed back all the respawns *Added a stair from the respawn area diret to the upper part *Added some cover on the interior and exterior -Ct's spawn *Pushed all the respawns fowards *Added some wall on the exterior -Updated Minimap -Added a 3d skybox -Adjusted some clipping -Added clipping to some steps around the map

  • de_Flood

    • TulioBRr
    • June 6, 2024 at 4:28 AM

    1st Playtest on the map set to be tomorrow 18:00UTC (15:00BRT) at Mapink's discord server Feel free to join if you want to test the map out (just a reminder, the playtest fulls very quick, so make sure to arrive a few minutes early ;).)

  • de_Flood

    • TulioBRr
    • June 6, 2024 at 4:25 AM

    Update!!

    -Bomb Site B *Resized the bombsite *removed the backsite *conected T's main to the backsite creating a new route *Added cover on the Ct's main *Added a wall on the middle of the split on the T's main *Blocked the area under the balcony *cahnged some floor materials -Bomb Site A *Removed the underpass conecting B main with the bomb site *moved the A ramp to the left *moved the window to the right *Reworked the A ramp -Middle *Removed the ceilling on the double door *Added some cover to block some angles *changed the floor material to grass/stone -Ct's spawn pushed closer to the bomb site B -T's respawns adjusted -Faster timmings on A for the T's and on B for the Ct's

  • de_volcano

    • TulioBRr
    • May 31, 2024 at 2:37 AM

    Next (and maybe last) Playtest set to be this sunday 02/06 at 19:00 UTC (16:00 BRT) on Mapcore's discord server Feel free to join and test the map =D

  • de_volcano

    • TulioBRr
    • May 31, 2024 at 2:32 AM

    Update!! -Minor bug fixes -Changed some cubemaps -Polished all the top of the mountain and bomb site A -Added some furniture on the B appartment -Clipped the 2 boxes on the beach at A site -Changed some respawns (T's timmings are a little bit slower on B but faster on mid) -Updated the minimap

  • de_Flood

    • TulioBRr
    • May 30, 2024 at 3:01 AM

    Hello, I'm a amateur mapmaker from Brazil trying only to make good layouts for people to enjoy.

    Check out my second entry on this competition righ here -> https://steamcommunity.com/sharedfiles/fi…/?id=3257248700 if you're interested in seeing what the map looks like, i'ill be posting here all the map changes over time Theme: The counter-terrorist must prevent the terrorists from blowing up one of the weapon stacks around the top of a favela on a flooded city History: While the city was flooding, a group of well-trained police officers raided the top of a favela in search of smuggled weapons. With their mission over, a group of terrorists began a counterattack with the aim of blowing up one of the stacks of seized weapons.

  • de_volcano

    • TulioBRr
    • May 28, 2024 at 11:09 PM

    Update!!

    -Bomb site B *Resized the whole bomb plant area *Added some full body cover on site *nerfed op curb at the ct's 2nd entrance to the site *Added some more detail on the t's entrace -Bomb site A *Changed the conector from the ct route for the mid door *Removed the path from mid to the house

    *Widened the beach *Added a box right after the t's spawn to acces the deck of the house without using the stairs *Removed some push triggers that where to much close to the playable area -Middle *Moved the t's ladder all the way to the far right where was the previous doorway to the inside of the house *Added a corridor connecting the house with the middle door Thanks a lot for the feedback -> Bl1ndyyy, Alphaowl, Epic, TearsOfPirates, Vaya, Sendious and Meddson.

  • de_volcano

    • TulioBRr
    • May 27, 2024 at 10:27 PM
    Quote from XFengg56

    On 5/26/2024 at 1:07 PM, XFengg56 said: Hello my Brazilian friend.

    I am a source 2 lover living in China.I have played your map on steam workshop.It's great I think, really creative.

    Besides, i have a little suggestion.I think the connection between the sand and the stone on the ground in the CTspawn is a bit unnatural in your map.You can try blended texture(stones covered with sand) and see how it works.

    By the way,it seems that you are a Hilda fan judging from your avatar and you are using it of twig👍!(My English is limited and you may feel confused with my words🥺)


    I will continue to subscribe to your map! Good luck for you!

    Display More

    Thanks very much for the suggestion, when i enter the detailling stage of the map i sure will make this kinda of transition way better like you said btw, my pf is a fanart i've made of twig

  • de_volcano

    • TulioBRr
    • May 25, 2024 at 7:12 AM

    Update!!

    -Bomb site A *Reworked the entire bomb plant area *Various angle changes *Removed the indoor area on the Ct main entrance

    *Moved the house closer to de middle *Reworked the inside of the house *Added a connection to the mid -Middle *Resized the entire volcano *Swapped the indoor and outdoor areas on middle *Removed some angles *Added a door to a conection leading to A site *Added a connection to the end house *Entire rewok of cover -Bomb site B *Added a big mapple tree in the center of the comb plat area to server as cover *Reworked all te pathing leading to t's spawn and conector *Blocked the path that conect Ct's main entrance to the backsite *The inside of the appartment i way bigger and now has a smaller balcony -Terrorist spawn *Moved the spawn positions further on the deck outside *Removed the indoor stairs *Added another ladder on the spawn area -Counter-Terrorist spawn *Widened the path to bomb site A *Added a pillar close to the spawn to cut of some weird angles *The whole path to the bomb site A isn't open sky now Special thanks to the following Mapink playtesters who helped me with their very helpfull feedback: Olaftw, block, pati, t8zer0, riverofarrows, J., bl1ndyyy and zadri [Blocked Image: https://migrationtest.mapcore.org/uploads/monthly_2024_05/image.png.17210441349c783ab752ec83fa0573ca.png]

  • de_volcano

    • TulioBRr
    • May 25, 2024 at 3:40 AM

    Next playtest to be played at Mapcore's server this sunday 26/03/2024 at 16:00 UTC (13:00 BRT)

  • de_eruption

    • TulioBRr
    • May 23, 2024 at 11:39 PM

    looks fun ! Very great ideas there =D

  • de_volcano

    • TulioBRr
    • May 19, 2024 at 8:37 AM

    Update!! *Not much layout changes, i don't think there are many major flaws as before on the map right now (Thanks Olaftw for the feedback) -Minor fixes around the map -Minor changes in gameplay around the map -Raised the closed path on mid -oppened more space inse de house on bomb site A -Added rocks on the sea -B heaven is way bigger now -Terrorists Spawn positions adjusted a bit Interested in playing on the map ?? Check out for the opportunities: -Only 2 more playtests schedule for this map *First one happening tomorrow 18:00 UTC (15:00 BRT) at MapInk's server *Second one happening may 26 16:00 UTC (13:00 BRT) at MapCore's server for Final thoughts on the map Map should be playable at Faceit's second batch of the contest maps around 7th of june and 7th of july Note: i only intend to schedule more 1 playtests for this map. here some pictures of the current state of the map ->

    Images

    • image.webp
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    • image.webp
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    • image.webp
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  • de_volcano

    • TulioBRr
    • May 13, 2024 at 4:54 AM

    Little resume of the current state of the map The map is with the layout almost finished, the gameplay flows well and there are very high risk high reward decisions you can make. The only downside that i see from the mapa is that the map is a retake simulator, very easy for the T's to take control of the site and very easy for the Ct's to go for the retake, and mid is a place you go to control only the T's rotation and Ct's flanking. Otherwise the map is well placed and just need few changes to make playing it more confortabble and easy. Then when the layout stage is done i will go for the polishing of the map so i can finish it and start another project for the contest (maybe de_Hospital 2024? hehehe). So stay tuned in =D

  • de_volcano

    • TulioBRr
    • May 10, 2024 at 2:49 AM

    Next Playtest to be hosted on Mapink's server at 12/05 15:00h UTC (18:00h BRT) if you are interested you can hop on MapInk discord server to participate the playtest *Be aware that the playtes fulls very quickly, so be sure to arrive a few minutes earlier

  • de_volcano

    • TulioBRr
    • May 10, 2024 at 2:37 AM

    New Minimap [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2470864608270158541/8A51D8D013DAB6DD7DD4C8D4DB89DBDEAC4098EB/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true]

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