Well, honestly that is one heck of outcome then. I thought both of you got some crazy ideas to combine that theory and C17 somehow, haha. Best of luck!
Posts by MrTrane18
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Quote from Geno
7 hours ago, Geno said: I just put 18 there because of the Megadeth song. Didn't know COD had a map with that name

Yea, I found the song as well, did not add it on the lost, I just wanted to point out the amount of the stuff that is under Hangar 18 , and now Contact being there as well.
And “Aghh shit, I thought 18 was meant for me… all over again..” 🤣
aside that, map is growing and becoming amazing by each day, keep it up!
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Well looking through your progress gave me future ideas, thanks! Wish you best of luck with the project!
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17.07.2024 Update - de_Tildza on Steam Workshop
- - Worked on the 3D skybox. ( Area ) Spoiler
- - Adjusted env_combined_light_probe_volume
- - Adjusted light toolslightmapres material
If you have any feedback, let me know!
Stay safe and stay mapping! #MRTRN
- - Worked on the 3D skybox. ( Area ) Spoiler
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Sad to hear it! Best of luck on that project! About the map, I will keep it in mind!
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Update list - - Worked on the 3D skybox.
- Adjusted env_combined_light_probe_volume - Adjusted light toolslightmapres material If you have any feedback, let me know!
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Stay safe and stay mapping! #MRTRN Try de_Tildza map on Steam Workshop , with out you, it would not be possible!
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Keep it up!
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The showcase video is off the map in 16.07.2024 state. Hey @Geno / @Dredile I've taken yet another look at the map. And guys, you are putting in that work! The map is slowly growing. Each time I visit it seems like it has changed a lot, but stayed true to the design. The 3D skybox is another thing I love about the map like it has a story to tell you. I've made a showcase video, for the third time. Slowly capturing the growth of the map. I hope.
Maybe future Half-Life Easter eggs could be seen there? For example, a crashed heli in the middle of the river? (HL:OP) , or the head of Gargantua showing somewhere in the sand, if you use AWP and scope you can see it? Or simple crowbar is half showing in the sand somewhere behind a fence, close to the playable area?
Hangar 18 is the inspiration for the map if I am correct. (* False, just happens to be so..) Because of this map, I got to educate myself more on it, Hangar 18 in Call of Duty has a vision of the idea in their game as well. Since I only played War Zone, I did not know that. Or did not pay attention... happens. The movie Hanger 18 (1980) can also be watched if anyone is interested. I have not seen it myself though. -
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The showcase in the video is off the map in the 12.07.2024 state. Hey guys! I've taken a look at your map. I see four amazing mappers with huge experience working on the project. You can state that easily by looking around the map. The picture is slowly painted. I've made a showcase video for it! Hope it is useful!
Like a few other castle/medieval maps it reminds me of the game Chivalry 2 , but aside from others I've seen this has modern features inside it. Canons for example. WW2 mixed in a Stronghold island castle. Amazing! I thought I'd seen your old project as well. But I might be wrong!
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The map link does not work for it! Best of luck on the project!
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Love the radar picture in the end! When will the map link be added?
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Red and blue pipes. Half-life reference? You should add the third, orange. hehe!
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Nice one! I was making a level on UE5 recently and the setting was similar! ( Well, tried to make one... )
Best of luck on the project!
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The 11.07.2024 Update of de_Tildza For this update, I tried to work on bomb sites and the skybox area. Most focus was on the B bomb site. I am looking for feedback on it the most. As I feel it is a bit tight. No?
In what layout design do you see the B bomb site?
The A-bomb site as well will see huge changes in the layout. And design. If you have a suggestion on that. I am open to hearing them.
Update list: - - Worked on B bomb-plant building. Spoiler
- - Worked on the A bomb-plant building. Spoiler
- - Worked on the 3D Skybox area. Spoiler
- - Deleted the car mechanic building. ( *It will be remade. ) Spoiler
Spoiler Stay safe and stay mapping! #MRTRN
Try de_Tildza map on Steam Workshop , with out you, it would not be possible!
- - Worked on B bomb-plant building. Spoiler
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Well, I am trying my best to deliver it. Slowly. func_brakeable all the way. Will try to have decent windows.
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The showcase video is of the map in state at 11.07.2024 Hey @poLemin I love what you have done here with the map. However, since I see a lot of medieval maps as entries for the contest. I start to wonder will it be enough for Valve to bring back the cobblestone map to the MM map pool. As it seems, the setting of it is loved by a lot of people! Not saying this map is in any way like Cobblestone in layout. Just reminds me of it. There is a lot of originality. And seems like you are going to make one hell of a map! Best of luck with that! I've made a showcase video for the map. Hope it is useful!
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10.07.2024 RadGen mini-map de_Tildza has seen a small update. The bomb-site building B. The interior and the roof. More changes will follow. But daily life is getting increasingly busier with each summer day. I can put a certain amount of work on the map. I will try to finish the map for the best playable result. Fixing everything. Delivering the best possible version.
- - B bomb-plant area roof changed. Spoiler
- - The interior of B bomb-plant has been changed. Spoiler
- - Adjusting and working on the RadGen mini-map.
If you have any feedback, let me know!
- - B bomb-plant area roof changed. Spoiler
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Hey @Treqwowsis I've taken a look at the map. Interesting design. And the layout. Can't wait to see what you have planned for the map!
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05.07.2024 Version of the map in the showcase video. I've made a showcase video of the map. Hope it is useful!
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Well, sad to hear it, but I understand! Keep on learning and you will make the best out of each project. Till the end!