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  3. MrTrane18

Posts by MrTrane18

  • De_contact

    • MrTrane18
    • July 19, 2024 at 5:30 PM

    Well, honestly that is one heck of outcome then. I thought both of you got some crazy ideas to combine that theory and C17 somehow, haha. Best of luck!

  • De_contact

    • MrTrane18
    • July 19, 2024 at 5:20 AM
    Quote from Geno

    7 hours ago, Geno said: I just put 18 there because of the Megadeth song. Didn't know COD had a map with that name :D

    Yea, I found the song as well, did not add it on the lost, I just wanted to point out the amount of the stuff that is under Hangar 18 , and now Contact being there as well.

    And “Aghh shit, I thought 18 was meant for me… all over again..” 🤣

    aside that, map is growing and becoming amazing by each day, keep it up!

  • Monastero

    • MrTrane18
    • July 17, 2024 at 10:17 PM

    Well looking through your progress gave me future ideas, thanks! Wish you best of luck with the project!

  • de_Tildza

    • MrTrane18
    • July 17, 2024 at 9:19 PM

    17.07.2024 Update - de_Tildza on Steam Workshop

    • - Worked on the 3D skybox. ( Area ) Spoiler
    • - Adjusted env_combined_light_probe_volume
    • - Adjusted light toolslightmapres material

    If you have any feedback, let me know!

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • cs_cliff

    • MrTrane18
    • July 17, 2024 at 9:16 PM

    Sad to hear it! Best of luck on that project! About the map, I will keep it in mind!

  • cs_cliff

    • MrTrane18
    • July 17, 2024 at 7:26 PM

    Spoiler

    The map in the showcase is from 17.07.24 state.

    Hey, @Valera I've checked out the map. And made a showcase video of the adventure. This one is something else. I love the design you're having with the multiple ways to reach certain heights of the map.

    Spoiler Stay safe and stay mapping! #MRTRN

  • de_Tildza

    • MrTrane18
    • July 16, 2024 at 2:14 PM

    Spoiler 16.07.2024 Update

    Update list - - Worked on the 3D skybox.

    Spoiler

    - Adjusted env_combined_light_probe_volume - Adjusted light toolslightmapres material If you have any feedback, let me know!

    Spoiler Stay safe and stay mapping! #MRTRN

    Try de_Tildza map on Steam Workshop , with out you, it would not be possible!

  • de_Marino (WIP)

    • MrTrane18
    • July 16, 2024 at 10:00 AM

    Keep it up!

  • De_contact

    • MrTrane18
    • July 16, 2024 at 9:03 AM

    Spoiler The showcase video is off the map in 16.07.2024 state.

    Hey @Geno / @Dredile I've taken yet another look at the map. And guys, you are putting in that work! The map is slowly growing. Each time I visit it seems like it has changed a lot, but stayed true to the design. The 3D skybox is another thing I love about the map like it has a story to tell you. I've made a showcase video, for the third time. Slowly capturing the growth of the map. I hope.

    Spoiler

    Maybe future Half-Life Easter eggs could be seen there? For example, a crashed heli in the middle of the river? (HL:OP) , or the head of Gargantua showing somewhere in the sand, if you use AWP and scope you can see it? Or simple crowbar is half showing in the sand somewhere behind a fence, close to the playable area? Hangar 18 is the inspiration for the map if I am correct. (* False, just happens to be so..) Because of this map, I got to educate myself more on it, Hangar 18 in Call of Duty has a vision of the idea in their game as well. Since I only played War Zone, I did not know that. Or did not pay attention... happens. The movie Hanger 18 (1980) can also be watched if anyone is interested. I have not seen it myself though.

    Spoiler Stay safe and stay mapping! #MRTRN

  • Stronghold

    • MrTrane18
    • July 12, 2024 at 12:28 PM

    Spoiler The showcase in the video is off the map in the 12.07.2024 state.

    Hey guys! I've taken a look at your map. I see four amazing mappers with huge experience working on the project. You can state that easily by looking around the map. The picture is slowly painted. I've made a showcase video for it! Hope it is useful!

    Like a few other castle/medieval maps it reminds me of the game Chivalry 2 , but aside from others I've seen this has modern features inside it. Canons for example. WW2 mixed in a Stronghold island castle. Amazing! I thought I'd seen your old project as well. But I might be wrong!

    Spoiler Stay safe and stay mapping! #MRTRN

  • [W.I.P.] Parish

    • MrTrane18
    • July 12, 2024 at 11:43 AM

    The map link does not work for it! Best of luck on the project!

  • de_typ (WIP)

    • MrTrane18
    • July 12, 2024 at 9:20 AM

    Love the radar picture in the end! When will the map link be added?

  • cs_hotel WIP

    • MrTrane18
    • July 12, 2024 at 9:19 AM

    Red and blue pipes. Half-life reference? You should add the third, orange. hehe!

  • Freight [cs_freight]

    • MrTrane18
    • July 12, 2024 at 9:17 AM

    Nice one! I was making a level on UE5 recently and the setting was similar! ( Well, tried to make one... )

    Best of luck on the project!

  • de_Tildza

    • MrTrane18
    • July 11, 2024 at 9:42 PM

    Spoiler The 11.07.2024 Update of de_Tildza

    For this update, I tried to work on bomb sites and the skybox area. Most focus was on the B bomb site. I am looking for feedback on it the most. As I feel it is a bit tight. No?

      In what layout design do you see the B bomb site?

    The A-bomb site as well will see huge changes in the layout. And design. If you have a suggestion on that. I am open to hearing them. Update list:

    • - Worked on B bomb-plant building. Spoiler
    • - Worked on the A bomb-plant building. Spoiler
    • - Worked on the 3D Skybox area. Spoiler
    • - Deleted the car mechanic building. ( *It will be remade. ) Spoiler

    Spoiler Stay safe and stay mapping! #MRTRN

    Try de_Tildza map on Steam Workshop , with out you, it would not be possible!

  • de_Tildza

    • MrTrane18
    • July 11, 2024 at 10:16 AM

    Well, I am trying my best to deliver it. Slowly. func_brakeable all the way. Will try to have decent windows.

  • Timber

    • MrTrane18
    • July 11, 2024 at 8:43 AM

    Spoiler The showcase video is of the map in state at 11.07.2024

    Hey @poLemin I love what you have done here with the map. However, since I see a lot of medieval maps as entries for the contest. I start to wonder will it be enough for Valve to bring back the cobblestone map to the MM map pool. As it seems, the setting of it is loved by a lot of people! Not saying this map is in any way like Cobblestone in layout. Just reminds me of it. There is a lot of originality. And seems like you are going to make one hell of a map! Best of luck with that! I've made a showcase video for the map. Hope it is useful!

    Spoiler

    Stay safe and stay mapping! #MRTRN

  • de_Tildza

    • MrTrane18
    • July 10, 2024 at 9:56 PM

    Spoiler 10.07.2024 RadGen mini-map

    de_Tildza has seen a small update. The bomb-site building B. The interior and the roof. More changes will follow. But daily life is getting increasingly busier with each summer day. I can put a certain amount of work on the map. I will try to finish the map for the best playable result. Fixing everything. Delivering the best possible version.

    • - B bomb-plant area roof changed. Spoiler
    • - The interior of B bomb-plant has been changed. Spoiler  
    • - Adjusting and working on the RadGen mini-map.

    If you have any feedback, let me know!

    Spoiler Stay safe and stay mapping #MRTRN

  • (WIP) Bank

    • MrTrane18
    • July 5, 2024 at 10:27 PM

    Hey @Treqwowsis I've taken a look at the map. Interesting design. And the layout. Can't wait to see what you have planned for the map!

    Spoiler 05.07.2024 Version of the map in the showcase video.

    I've made a showcase video of the map. Hope it is useful!

    Spoiler Stay safe and stay mapping! #MRTRN

  • cs_hotel WIP

    • MrTrane18
    • July 4, 2024 at 10:58 PM

    Well, sad to hear it, but I understand! Keep on learning and you will make the best out of each project. Till the end!

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