Posts by Lukyvald
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Just rolled out a bigger change for tommorows mapcore test, I completely remade the T hostage area in the hotel. Youll find a new bar that you can play around and defend the hostage from, also a new wine cellar area right behind the bar. Upper got a change aswell with a reworked path leading up to it. I also worked on the clipping some more, especially around the rocks in ct spawn and mid. Here are some screenshots of the changes.
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Pushed a small pre-playtest update before the mapcore test on thursday, thanks to TheZartex and his feedback. https://steamcommunity.com/sharedfiles/fi…/?id=3221491619
Bigger changes coming soon!
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XDD i was there just the other day lolol
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goated team and a sick theme, gl🙏
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Just updated the map, added moving lifts and changed the t spawn a bit + a bunch of quality of life changes.
Check the new version out! https://steamcommunity.com/sharedfiles/fi…/?id=3221491619
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Hi! I wanted to work on a hostage map for a while before the contest but i didnt have anything concrete in mind. About a week ago i came up with a snowy ski resort theme, then later on I added thermal pools. I was inspired by Himmelmatt expo from MWII for those. Wanted to have distinctive but also thematically cohesive areas so i started getting references very early on to get a feel for what i can do with the theme. The map looked very different at the start of the week actually, i ran the first version by G3om and he gave me a lot of valuable feedback so throughout the week i reworked the hotel building to be bigger and more interesting around the hostage. Then i shuffled mid around and redid the pathing in the spa/pool building. Really enjoyed the process of building the map and how it came together, got it playtested today and the map felt pretty solid in my opinion. Still have to run it on mapcore tho. Here are some before and after images of the maps very first version and the workshop version. Check it out on the workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3221491619.
added moving lifts:
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hey, I've got just the map for you: