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Posts by ChaimWitz

  • [CS2][WIP] de_pommi2

    • ChaimWitz
    • March 4, 2024 at 10:24 AM

    Thanks for your input @Thrik. As you suggested, I ended up adding just a tad of blue to those stone brick walls, and the small change in contrast did make it better.

    You are right about the open areas too. It gets better on every version though, as I am adding things here and there.

  • [CS2][WIP] de_pommi2

    • ChaimWitz
    • February 26, 2024 at 12:50 PM

    Hey everyone,


    I’ve been working on my first CS map ever (if not counting the sort-of-a-map I made 20 years ago).

    I also wanted to create my own textures, just because I wanted to learn how to do it. Almost all of the textures are created by me, (except for the models).

    I would like to get your feedback about the map and the textures.

    https://steamcommunity.com/sharedfiles/fi…/?id=3107025289


  • Need help - 'light_omni2' is going crazy lighting up my 3d skybox

    • ChaimWitz
    • December 19, 2023 at 10:18 PM

    Thank you, @leplubodeslapin

    Yeah, I have compiled the two maps separately. Skymap is declared as 3d skybox in map properties. No custom materials.

    My GPU supports ray/tracing (GeForce RTX 4070).

    The fountain is dark, because I am making a night scenery.

    Could you check the video clip too? I use simple template map with bright sun (same dark 2d skymap on my 3d skybox though) and nothing extra, and get the same result.

    Btw, I just noticed that I don't get the same glitch if I set light_omni2 to static. It only occurs if set to dynamic or stationary.

  • Need help - 'light_omni2' is going crazy lighting up my 3d skybox

    • ChaimWitz
    • December 17, 2023 at 2:43 PM

    Thanks @Radix for your input.

    - I have 2 separate .vmap 's, one for main map, and one for 3d skybox

    - There was nothing related to this in the compile logs

    - It might well be a S2 bug, but I am just wondering why I am not finding more evidence of this issue. This is easily replicated with very simple setup = main map with one light_omni2 entity and 3d skybox map with 1 brush (plus the mandatory things for both)

    Everything else in my main maps + 3d skyboxes are working perfectly - this issue is still driving me nuts, because it makes the maps unplayable 😀

  • Need help - 'light_omni2' is going crazy lighting up my 3d skybox

    • ChaimWitz
    • December 17, 2023 at 12:21 PM

    Heys,

    I hope someone can help me with my cs2/Hammer editor problem. My 3d skybox is getting some really funky lights from inside my map (it comes from light_omni2 entities). If I start the map from editor, everything looks fine, but when I run the map on local server, or upload it to Steam Workshop, the problem arises. You can see the problem in the attached picture. The houses behind the fence are part of 3d skybox, and should not be lit brightly like that. That light is coming from the lights inside the map.

    The lights are very bright and moving all over the place as the player moves, so the map is unplayable 'til I find the fix.

    I replicated the problem in a simple template map. The result is seen in a video clip, which is behind a discord link here: https://discord.com/channels/23513…637689194717184

    I'm getting a bit frustrated with this annoying problem. Any help/suggestions are greatly appreciated.


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