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Posts by NOUG4AT

  • They Hunger: Source

    • NOUG4AT
    • February 22, 2023 at 8:33 PM

    Port of "They Hunger" to the newer Source Engine. There would be graphical, physical and general enhancements of the gameplay and it would still save that "dark" and "bloody" atmosphere of They Hunger. Try the latest build and see many interesting changes compared to the original.

    Download here: https://www.moddb.com/mods/they-hung…13fe-standalone

  • MISTAKE: Source

    • NOUG4AT
    • February 18, 2023 at 8:40 PM
    Quote from AlexM

    17 hours ago, AlexM said: I've not heard of the original. Do you have a link to information about it?

    Sure. Here is the link to the original mod:

    https://www.moddb.com/mods/mistake

  • MISTAKE: Source

    • NOUG4AT
    • February 17, 2023 at 7:11 PM

    Port of original 2007 gold-source based Half-Life 1 modification. There would be graphical, physical and general enhancements of the gameplay and it would still save that "horror" atmosphere of the mod.

    What features await you in ported version: +First of all, slightly improved textures. I will not include "upscaling" textures in the release. I will make it a separate addon as not everyone likes it (use modified textures). +Changed lighting in some places. (I'll try to make it true to the original, however I can't guarantee the same experience, the game might feel a little different) +Chapter System

    There are also bugs that will be fixed: -Possible bugs with v_models of weapons

    The main goal of this port is to try to take advantage of the new engine.

    If you find a "mistake", please let me know :)

    NOUG4AT,


    Link: https://www.moddb.com/mods/mistake-source

  • Ported maps from PARANOIA 2: SAVIOR [BETA]

    • NOUG4AT
    • January 6, 2023 at 5:40 PM

    Not so long ago, the BETA version of PARANOIA 2: SAVIOR was leaked to the public.

    An interesting build for those who are interested in "horror" themes.

    Quote

    Quote Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

    I also discovered the map sources and decided to port them to Garry's Mod (on the source engine). But, I did not recreate the scenes (Also I didn't port maps that were cutscenes), only ported the geometry and adjusted the lighting. My main goal was to make playable maps from this game. However, the absence of scenes, in my opinion, is compensated by the fact that everyone can spawn "npc's" and create own story.

    As for the lighting - I can't say that it corresponds to the original, yet the work was not global. In addition, textures without normalmaps, but I think that this is not critical. Everyone can try out the maps and evaluate how high quality it is and what disadvantages the Source Engine versions have. Each ported map has a Nav Mesh and Ai Nodes for A.I.

    Thanks to PARANOIA Team for their work! There are only 16 maps.


    Map list

    1. gm_p_savior1
    2. gm_p_savior2
    3. gm_p_savior3
    4. gm_p_savior4
    5. gm_p_savior5
    6. gm_savior6z
    7. gm_savior7_pb
    8. gm_p_savior8
    9. gm_p_savior9
    10. gm_savior10z
    11. gm_p_savior11
    12. gm_p_savior12
    13. gm_p_savior13
    14. gm_p_savior14
    15. gm_p_savior15
    16. gm_p_savior16

    If you want to try out these maps --> download here or here

  • Ported maps from PARANOIA 2: SAVIOR [BETA]

    • NOUG4AT
    • January 6, 2023 at 5:35 PM

    Not so long ago, the BETA version of PARANOIA 2: SAVIOR was leaked to the public.

    An interesting build for those who are interested in "horror" themes.

    Quote

    Quote Paranoia - it is a our single-player modification for Half-life. You will play the role of a russian officer of the secret service. Your first impressions are that this mission will be just like any other, but you really have no idea what nightmares future events have in store for you...

    I also discovered the map sources and decided to port them to Garry's Mod (on the source engine). But, I did not recreate the scenes (Also I didn't port maps that were cutscenes), only ported the geometry and adjusted the lighting. My main goal was to make playable maps from this game. However, the absence of scenes, in my opinion, is compensated by the fact that everyone can spawn "npc's" and create own story.

    As for the lighting - I can't say that it corresponds to the original, yet the work was not global. In addition, textures without normalmaps, but I think that this is not critical. Everyone can try out the maps and evaluate how high quality it is and what disadvantages the Source Engine versions have. Each ported map has a Nav Mesh and Ai Nodes for A.I.

    Thanks to PARANOIA Team for their work! There are only 16 maps.


    Map list

    1. gm_p_savior1
    2. gm_p_savior2
    3. gm_p_savior3
    4. gm_p_savior4
    5. gm_p_savior5
    6. gm_savior6z
    7. gm_savior7_pb
    8. gm_p_savior8
    9. gm_p_savior9
    10. gm_savior10z
    11. gm_p_savior11
    12. gm_p_savior12
    13. gm_p_savior13
    14. gm_p_savior14
    15. gm_p_savior15
    16. gm_p_savior16

    If you want to try out these maps --> download here or here

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