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Posts by zenelone

  • [CS:GO] Combined props issue

    • zenelone
    • November 15, 2022 at 4:20 PM
    Quote from JorisCeoen

    On 11/14/2022 at 4:41 PM, JorisCeoen said: It is not possible to revert this process, as autocombine simply compiles the initially seperate props into one large and new .mdl file. Decompiling would thus leave you with that same combined prop. The information of the seperate props being combined is not being stored somewhere, so unfortunately you cannot see and operate these seperatly.

    It's a shame valve put so much time in making source maps reversible but totally ignored combined props. Also, does having one large model drawn give you performance advantage? Even if prop is partially visible? Even if amount of area portals is not abused?

  • [CS:GO] Combined props issue

    • zenelone
    • November 12, 2022 at 7:54 PM

    I've just tried to decompile de_nuke and encountered something called "autocombine". Turns out, this is a feature implemented to boost performance on maps with modular props. But I need to work with decompiled map on my own. I've done decompiling with extracting combined props but this leaves me long chains of pipes/wires on map. Is it possible to automatically split or revert prop combination?


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