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  3. hAgi23

Posts by hAgi23

  • [CS2] Poseidon (Wingman)

    • hAgi23
    • July 10, 2025 at 8:25 PM

    Since we have summer I want to invite you all to the new map I've created - Poseidon.

    Wingman map taking place in a resort located on one of Greek islands.

    Workshop link - https://steamcommunity.com/sharedfiles/fi…/?id=3522144043

  • Tomb

    • hAgi23
    • August 25, 2024 at 6:31 PM

    Another pack of changes:

    1. Improved Outside/Long.

    2. Replaced corridor to B from CT spawn with a room and tweaked covers.

    3. Tweaked covers on A.


    Radar:

    Cheers!

  • Tomb

    • hAgi23
    • August 21, 2024 at 12:07 AM

    Small post phase 1 update to the map with 3 main changes I want to highlight:

    1. More complex part of T mid to add options for them to play around.


    2. Added "donut" like element in path to B from lower A/Long to add a bit more complexity in here.


    And last but not least:

    3. Lowered hole in the wall between A-site and Mid which now can be jumped on and opens more possibilities for CT to play from A-site as well as entrance options for T (and CT while re-taking the site).


    New radar:


    Cheers!

  • Tomb

    • hAgi23
    • August 2, 2024 at 3:41 PM

    Last update before 1st phase of the contest.

    Link to map on workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3243129765

    A lot changed from last post and here are few most important ones:

    A-site:

    • rotated facade from which CTs are entering site
    • moved entrance from Mid
    • covers iteration
    • entrance from Long is moved so Long can't be seen from site

    Long/Outside:

    • moved connector to B closer to A-site
    • moved connector to mid closer to CT part of Long
    • reworked T part of Long

    B-site:

    • removed one entrance
    • changed rotation behind site
    • added proper sound to secret doors

    Mid:

    • added more open sky to this part of map
    • added connector to Long for T
    • moved existing connector to Long closer to A-site


    Cheers and good luck everybody!

  • Tomb

    • hAgi23
    • July 11, 2024 at 8:22 AM

    Hello,

    Another pack of changes:

    Moved CT and T spawns. Reworked B-site. Removed connector between A and B site. Removed indoor part close to A site. Removed under part in long. Changed stairs to A site.


    Cheers!

  • Tomb

    • hAgi23
    • June 30, 2024 at 6:30 PM

    New version of map dropped with:

    Reworked B-site roads from CT and T. Reworked front of A-site. Reworked CT & T spawns. Added connection between T road to B-site and upper corridors. Other small tweaks and improvements.



    Cheers!

  • Tomb

    • hAgi23
    • June 26, 2024 at 5:45 PM

    Another day, another update. This time B-site got reworked.


    Cheers!

  • Tomb

    • hAgi23
    • June 23, 2024 at 2:16 PM

    Thanks a lot @MrTrane18.


    New version of A-site just dropped:

  • Tomb

    • hAgi23
    • June 20, 2024 at 6:29 PM

    First playable version of the map just dropped.

    https://steamcommunity.com/sharedfiles/fi…/?id=3243129765


    Spoiler


    Upper part:

    Spoiler


    Lower part:

    Spoiler


    Cheers!

  • Tomb

    • hAgi23
    • May 13, 2024 at 4:41 PM

    Hello,

    together with my friend MJ we're gonna make map inspired by the great city of Petra and the movies about some archaeologist called Indiana Jones ;)

    It's gonna be a de_ map, more info in the future so stay tuned.

    Link for workshop entry for easier navigation: https://steamcommunity.com/sharedfiles/fi…/?id=3243129765

  • Romano [Wingman]

    • hAgi23
    • December 13, 2022 at 9:25 PM

    Map went through some changes. Here's new look of the map:

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  • Romano [Wingman]

    • hAgi23
    • June 30, 2021 at 6:18 PM

    Hello Mapcore,

    I'd love to share with you my first CS:GO map: de_romano.

    Feedback is welcome.

    https://steamcommunity.com/sharedfiles/fi…/?id=2530584359

    Cheers!

    hAgi.

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