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Tomb

  • hAgi23
  • May 13, 2024 at 4:41 PM
  • hAgi23
    • May 13, 2024 at 4:41 PM
    • #1

    Hello,

    together with my friend MJ we're gonna make map inspired by the great city of Petra and the movies about some archaeologist called Indiana Jones ;)

    It's gonna be a de_ map, more info in the future so stay tuned.

    Link for workshop entry for easier navigation: https://steamcommunity.com/sharedfiles/fi…/?id=3243129765

  • MrTrane18
    • May 13, 2024 at 8:32 PM
    • #2

    There are some crazy mesh work to be made for mazes and Kasbash, Mirage, Dust and Anubis materials and props as well.

    Could combine with Ancient stuff. If your going for tourist type of environment of the map.


    Best of luck with the map!

  • hAgi23
    • June 20, 2024 at 6:29 PM
    • #3

    First playable version of the map just dropped.

    https://steamcommunity.com/sharedfiles/fi…/?id=3243129765


    Spoiler


    Upper part:

    Spoiler


    Lower part:

    Spoiler


    Cheers!

  • MrTrane18
    • June 22, 2024 at 2:27 PM
    • #4

    Spoiler The map version in this showcase video is from 22.06.2024

    Hey! I've taken some flying around the map and I love it! Made a small showcase video as well. Best of luck on the project!

    Stay safe and stay mapping! #MRTRN

  • hAgi23
    • June 23, 2024 at 2:16 PM
    • #5

    Thanks a lot @MrTrane18.


    New version of A-site just dropped:

  • MrTrane18
    • June 23, 2024 at 3:23 PM
    • #6

    Broken creeper, about to explode!

  • hAgi23
    • June 26, 2024 at 5:45 PM
    • #7

    Another day, another update. This time B-site got reworked.


    Cheers!

  • hAgi23
    • June 30, 2024 at 6:30 PM
    • #8

    New version of map dropped with:

    Reworked B-site roads from CT and T. Reworked front of A-site. Reworked CT & T spawns. Added connection between T road to B-site and upper corridors. Other small tweaks and improvements.



    Cheers!

  • hAgi23
    • July 11, 2024 at 8:22 AM
    • #9

    Hello,

    Another pack of changes:

    Moved CT and T spawns. Reworked B-site. Removed connector between A and B site. Removed indoor part close to A site. Removed under part in long. Changed stairs to A site.


    Cheers!

  • hAgi23
    • August 2, 2024 at 3:41 PM
    • #10

    Last update before 1st phase of the contest.

    Link to map on workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3243129765

    A lot changed from last post and here are few most important ones:

    A-site:

    • rotated facade from which CTs are entering site
    • moved entrance from Mid
    • covers iteration
    • entrance from Long is moved so Long can't be seen from site

    Long/Outside:

    • moved connector to B closer to A-site
    • moved connector to mid closer to CT part of Long
    • reworked T part of Long

    B-site:

    • removed one entrance
    • changed rotation behind site
    • added proper sound to secret doors

    Mid:

    • added more open sky to this part of map
    • added connector to Long for T
    • moved existing connector to Long closer to A-site


    Cheers and good luck everybody!

  • hAgi23
    • August 21, 2024 at 12:07 AM
    • #11

    Small post phase 1 update to the map with 3 main changes I want to highlight:

    1. More complex part of T mid to add options for them to play around.


    2. Added "donut" like element in path to B from lower A/Long to add a bit more complexity in here.


    And last but not least:

    3. Lowered hole in the wall between A-site and Mid which now can be jumped on and opens more possibilities for CT to play from A-site as well as entrance options for T (and CT while re-taking the site).


    New radar:


    Cheers!

  • hAgi23
    • August 25, 2024 at 6:31 PM
    • #12

    Another pack of changes:

    1. Improved Outside/Long.

    2. Replaced corridor to B from CT spawn with a room and tweaked covers.

    3. Tweaked covers on A.


    Radar:

    Cheers!

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