Update time!
Map screenshots album - https://imgur.com/a/dnNOMyC
Worked pretty hard this past week to get the map ready for a second play-test yesterday with all the feedback in mind from my last session. From my last post it was obvious that some timings were just plain wrong, due to this the mid/second mid area needed some major adjustments. Main points of change were; Moved mid + second mid entrance back towards T spawn to adjust timings, T entrance to second mid is now connected via the studio arch (rather then A site directly), Added a secondary path to mid so T's could peak from left side of Mid without crossing from the right, Added a secondary path into second mid that is only accessible from T side. Many other changes were made for this play-test but they are better seen in the images in the imgur link above, just so this post doesn't just ramble on.
Now moving onto how the play-test session went. The general play-test feedback was extremely positive, people were having fun, and many of the existing issues from last play-test had been addressed from the layout changes. The main point of interest which was criticised was the A bombsite, both for pushing and re-taking from the T-side. Another point was that mid now feels a lot more cluttered, and the gun fights now felt a lot more random because CT's could peak and hide between many of the points of cover (initially meant for T's to help give some cover to push through the much larger mid now).
My main plan before the next play-test is to address these layout issues, and finalise the basic geometry + some basic props for theming the whole map.