Quote from ThunderKeil4 hours ago, ThunderKeil said: Looks neat, always fun to see slight variations on existing gamemodes. I tried making a map where the CTs started in possession of the c4 a few years ago, didn't really go anywhere but I'd like to think the concept could still work . .
As for the door, I suppose this works fine, but if you wanted to pursue your original concept more closely; I forget *exactly* how just now, but I recall it should be possible to ''tag'' players, as in - attach an object name to them when e.g. they walk through a trigger volume, or - in this case - pick up the hostage. You'd then be able to use that name with a filter to open the door for them
Yeah, the whole door thing is just a clunky way of getting the idea off the ground. I agree, not elegant at all. I know there must be a way to tag players in a way to be able to filter them. I would like to experiment with having the hostage carrier remain in the rescue zone for set time.