And here it is! Roughly 14 months after the first dev boxing of a layout that would not resemble anything that Sapper is today, I'm calling it a wrap on this one. The final version is available on the workshop here: https://steamcommunity.com/sharedfiles/fi…/?id=2606362134
I won't get too sentimental on the whole project, but just to reflect on a few things:
This has been a learning experience, undoubtedly. It's fun looking at the structures I blocked out last year compared to stuff I've built later on. I'm fully aware of my own, and the map's limitations. Particularly me being a stock model purist with no workable Blender knowledge despite many, many aborted textureless donuts. Optimization is still not great on the map, but the fault of that really stems from me not knowing what proper optimizing was until learning it throughout the mapping process. Yes, I could go through with a comb and fix every bad visleaf, but for me, it's more important to carry all of the new knowledge and skills into the next project, whatever that may be.
I had a few playtests on Mapcore which left me with incredibly valuable feedback during the crucial middle stages of development, so to everyone who participated in those, thank you.
For those following along on this thread throughout all this, thanks and see you next time.