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  2. Engynear

Posts by Engynear

  • [WIP] de_buran

    • Engynear
    • February 17, 2020 at 3:32 AM

    Yeah I feel that man. It's really hard to keep working on it after the competition ends.

    I really like the way you used shadows to detail empty floor space in some of those screenshots. Thats the kind of thing that gets me excited about mapping. Really good job man! I'd encourage you to keep it published to show how far you've come and let people walk around it, but I get that might put pressure on you to polish it. Good luck with your next project! Looking forward to seeing your entry when the next competition rolls around.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • Engynear
    • February 10, 2020 at 7:03 PM

    Tremendous job all of you!

  • Safi

    • Engynear
    • February 6, 2020 at 7:35 AM

    Beautiful aesthetic. I'll try it out sometime. I like what you've done with the rug market, the colors are very nice.

  • Avalon

    • Engynear
    • February 6, 2020 at 6:50 AM
    Quote from mtchromatic

    2 hours ago, mtchromatic said: The map feels very much made of brushes. All the buildings, dock, and things are big, thick, boxes. Theme also feels a bit mish-mashed, as a result of using only stock props. As for layout, the Terrorists get to A much faster than B, probably a result of it originally being wingman. Sites feel hard to defend from on the sites themselves. Overall looks nice for a first map, good displacement work, keep in mind, TopHatWaffle will teach you infinitely more about mapping than 3kliksphilip, especially in regards to making models.

    Yeah i'd say thats entirely accurate.


    The way I see the A balance is that while T's get there real fast, CT's keep some powerful sight-lines into site that keep it 'somewhat' balanced. I've only playtested a little, and without a full ten man, so I can't really say. You're absolutely right about the sites.

    I'm looking into props now. It seems complicated, but I think they're incredibly important for exactly what you said, the theme. Hopefully custom props will make detailing easier.

    Thanks so much for the feedback! I'll think about making it less brush-y, but I don't really know how to go about that. Maybe just some fancy decals and details. B-site i'll give more cover once I figure out how best to. If you have any ideas i'm all ears. I might take a page out of inferno's book and give it a few pillars or something.

  • Anubis

    • Engynear
    • February 1, 2020 at 9:56 PM

    This is such a pretty map!

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