1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. CannedTuna

Posts by CannedTuna

  • Mapcore Introductions Thread

    • CannedTuna
    • December 23, 2019 at 6:48 PM

    Hey guys!

    My name is Tune and I'm from USA. I often went by a few online aliases like "Prototstar", "Naamtune", and most recently, "CannedTuna".

    I started my venture in to game modding and dev back in the early 2000s, beginning with the fun map editor for Age of Empires, designing fun story-based missions for my younger sisters to play with.

    Around mid-2000s I ventured in to level design for Half Life Sven Coop mod, making linear levels for my friends and I to gun blaze through on the weekends. As time went on I migrated over to Source Engine, acquiring new skillset in designing texture along the way. For Source, I was designing maps such as a recreation of COD Modern Warfare's multiplayer map, Vacant, for CSS.

    As I was getting more confident in my skills I began to volunteer to work for different modding teams. Some of those mods I've worked on were Operation Black Mesa and World War 1 Source as level designer and environmental artist. Outside of releasing levels, I had also published several free texture assets on FPSBanana for Goldsrc and Source.

    After graduating from highschool in 2011, I disappeared off the radar for a long period of time. I found a career working in IT for aerospace manufacturing company, spearheading numerous business projects, overseeing the west coast infrastructure, and helping out with business acquisitions. During this time I was monitoring the game dev scene and saw the industry booming rapidly and tech was progressing quite fast that it felt overwhelming to keep up with. Nonetheless, this hiatus period was a time period where I began to stabilize myself emotionally and financially.

    Last year was a slow venture back in to game development. I began creating custom assets for Cities Skylines after being fed up with lack of decent industrial buildings. This involved learning an unfamiliar workflow and new tools like Maya and Substance along the way.

    Recently I was brought into a new studio as one of the business partner to help with a development of an untitled indie game, to assist with forming the studio backend, and oversee the studio operation.

    So hello, everyone!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Thrik
    September 2, 2026 at 1:13 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™