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  3. mtchromatic

Posts by mtchromatic

  • [Insurgency] Baghdad

    • mtchromatic
    • September 24, 2019 at 4:58 AM

    Looks nice!

  • Steam will have to make games resellable?

    • mtchromatic
    • September 22, 2019 at 6:59 PM

    Here's a guess as to what it could look like. Made this in paint.net in a few minutes.

  • de_keg

    • mtchromatic
    • September 22, 2019 at 4:34 AM

  • de_keg

    • mtchromatic
    • September 21, 2019 at 8:46 PM

    Testing out a new path near B


  • [WIP][DE] Antiquity

    • mtchromatic
    • September 21, 2019 at 6:09 PM
    Quote from Interfearance

    1 minute ago, Interfearance said: I say sunset. On top of looking good, everyone is probably sick of broad daylight maps.

    B-b-b-but 3kliksphilip said maps have to be sunny to be good??

  • de_keg

    • mtchromatic
    • September 21, 2019 at 4:56 PM

    I'm working on the areas near B, updated the workshop version last night.

  • Steam will have to make games resellable?

    • mtchromatic
    • September 21, 2019 at 6:34 AM
    Quote from Interfearance

    1 hour ago, Interfearance said:

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Pretty ridiculous. As much as I would like to see steam get phased out, if the French court rules that the game "licenses" are in fact resellable its bad news for everyone.

    They are appealing but its essentially the French supreme court that ruled against them so...

    Wallpaper engine is $4 now, but it used to be free... If you got it while it was free, resell it for S T O N K S

  • de_keg

    • mtchromatic
    • September 20, 2019 at 2:15 AM

    I only did one match because I am lazy. Bots aren't that useful for testing.

  • Counter-Strike: Global Offensive

    • mtchromatic
    • September 19, 2019 at 10:27 PM
    Quote from Interfearance

    2 hours ago, Interfearance said: New maps from valve that try new things like canals (minus the shit timings and execution). Something like ovp was. Even with a massive competition going on, I have yet to see anything that is really out there. I get it though, it's a small timeframe and 4 square layouts are safe.

    Why not new community maps? It would add diversity in themes, as well as innovate with layouts. The scrimmage gamemode has already provided a place to test community maps. Cache has been the only community map in the competitive pool for years. Maps don't have to be from volvo to be good.

  • Counter-Strike: Global Offensive

    • mtchromatic
    • September 19, 2019 at 3:12 PM

    Interfearance

    Comparing DZ and the mp5 to the revolver is unfair. The mp5 effectively led to the mp7 being usable, and (imo) danger zone is pretty fun with a friend. Revolver - fucking destroys everything upon launch, is now barely used.

  • de_keg

    • mtchromatic
    • September 19, 2019 at 3:23 AM

    Oh dear. I saved a new version of the map file to test some different spawns and bombsites, and when I loaded up the map, it stuttered like it was making a navmesh, then crashed. Only indication of what was wrong was an error about EmitAmbientSound: warning, broadcasting sound labeled as SND_SPAWNING. Map still didn't work after various things, removing custom textures, removing all ambient sounds and soundscapes, copying and pasting the map into a new file. Some older versions didn't work. Loading up the workshop version without the console worked perfectly, so I might have to start again from there. 99% of the changes were just to the radar, it won't be too annoying to redo. Still going to try installing and compiling on another PC.

    Compiled on different PC - crash still occurred with de_keg_v9.vmf Not even going to investigate further at this point, just going to work off the workshop version and save more backups.

  • de_keg

    • mtchromatic
    • September 18, 2019 at 1:50 AM

    de_keg_v9_radar.ddsHere's the current radar

    Files

    de_keg_v9_radar.dds 524.42 kB – 248 Downloads
  • de_keg

    • mtchromatic
    • September 17, 2019 at 5:18 PM
    Quote from P0TAT0

    23 minutes ago, P0TAT0 said:

    Multi-level radar is when the radar changes to a different radar, for lower and higher area's like de_nuke for example.

    What I mean by using tar_overlap gives it stripes to indicate you're able to stand below and under it. You would use this for making a tunnel that would go under mix for example.

    Of course I'm not the best teacher so I would recommend watching TopHATTWaffle video on TAR if you still don't get it.

    Thanks for clarifying. I was messing with the tar_divider or something like that this morning, and managed to break the lighting in the map. : / I know that tar_overlap is a visgroup, I'll try that out later.

  • de_keg

    • mtchromatic
    • September 17, 2019 at 3:54 PM
    Quote from P0TAT0

    1 hour ago, P0TAT0 said: Btw, shouldn't you be able to use a tar_overpass or something like that for the tunnel?

    Is that how you do the multi-level radar?

  • de_keg

    • mtchromatic
    • September 17, 2019 at 4:44 AM

    Made a small update to make ct spawn nicer, there are some textures that aren't packed though. I still need to playtest the new sites.

  • de_keg

    • mtchromatic
    • September 12, 2019 at 3:31 AM

    Just updated the workshop version with a lot of changes to both bombsites!

    Images

    • 20190904220537_1.webp
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    • 20190904220626_1.webp
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    • 20190904220639_1.webp
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    • 20190904220648_1.webp
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    • 20190904220709_1.webp
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    • 20190904220726_1.webp
      • 32.84 kB
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    • 20190904220734_1.webp
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    • 20190904220747_1.webp
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    • 20190904220834_1.webp
      • 28.95 kB
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    • de_funcenter_radar.webp
      • 34.44 kB
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  • de_neighbors

    • mtchromatic
    • September 8, 2019 at 9:51 PM

    Checked out the map, and I love the detailing. I don't much to say, but i lost the bomb up here

  • Free themes! And my failed graybox stories.

    • mtchromatic
    • September 8, 2019 at 8:30 PM
    Quote from P0TAT0

    Just now, P0TAT0 said: yes

    yes

  • de_keg

    • mtchromatic
    • September 4, 2019 at 5:04 AM

    https://steamcommunity.com/sharedfiles/fi…/?id=1849852026

  • Doom Eternal

    • mtchromatic
    • September 4, 2019 at 2:34 AM

    anim-driven controls cause me pain

    *sometimes they do it right and your character's nerves are functional

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