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  3. H1PP0P0T4MU5

Posts by H1PP0P0T4MU5

  • [WIP] cs_Fever

    • H1PP0P0T4MU5
    • November 22, 2019 at 9:38 AM

    use tar (terris auto radar) to make the minimap.

  • Submerged

    • H1PP0P0T4MU5
    • November 21, 2019 at 3:40 PM
    Quote from JonyDrake

    57 minutes ago, JonyDrake said: This may be asking too much, but if anyone is intrested in helping us with detailing the map (Mostly modelling), it would be appreciated. This theme is really interesting, yet really hard to pull off, so we'll need some help to finish the map as we picture it in our minds for the contest deadline.

    I could try helping, as it seems that i wont be finishing any of my entries to the competition. However i can't promise anything too good (i could try modelling something, might not turn out good tho).

  • Terri's auto radar bug fix.

    • H1PP0P0T4MU5
    • November 21, 2019 at 3:39 PM
    Quote from JorisCeoen

    4 hours ago, JorisCeoen said: Unfortunatly, this didn't solve my problem at all. I put the sampling mode to Off and it still offsets just like it did before. This whole program has gone nuts... ?

    check if you have any object in 2 tar visgroups, try deleting and then adding back the tar_config. Hopefully it will get fixed in a new update.

  • [WIP] de_Digital

    • H1PP0P0T4MU5
    • November 20, 2019 at 3:12 PM
    Quote from Howw3

    On 11/14/2019 at 10:30 PM, Howw3 said: FWI I have stopped working on this map for the competition. Its a a lot of work to do before the March deadline that I cant simply do, being in school and everything. I will be working on this map and others outside of the competition though on my own time when I feel like it. Being here was fun till it lasted. :)

    Would it be able that i could continue making the map?

    I think that is a very promising and inspiring idea, and it has potential.


    edit. I should read the comments more carefully :), you are still working on the map, just not for the competition.

  • Terri's auto radar bug fix.

    • H1PP0P0T4MU5
    • November 16, 2019 at 12:50 PM

    (Not sure if this is the right place to post but it seems that many have this problem).

    In terri's auto radar (TAR) you may see that the map is stretched on one side or cut off.

    Change the antialiasing setting in tar_config to none, it will get rid of the problem.

  • Submerged

    • H1PP0P0T4MU5
    • November 16, 2019 at 12:44 PM
    Quote from JorisCeoen

    2 hours ago, JorisCeoen said: I've had this exact same issue as of late. I don't know what the fix for it is. Going back to the old radar is a big no-no for me. Hopefully I'll be able to get to the bottom of the issue. For me too, all of a sudden (without ever really changing major stuff in the scene or even changing the entity for that matter) the whole layout is offset and out of bounds. ?

    Change the antialiasing in tar_config to none.

  • [WIP] Bootleg

    • H1PP0P0T4MU5
    • November 10, 2019 at 9:31 AM

    Modified mid, b site not done yet. What do you think?

    Spoiler

  • [WIP] Bootleg

    • H1PP0P0T4MU5
    • November 7, 2019 at 2:58 PM
    Quote from JorisCeoen

    16 hours ago, JorisCeoen said: He does say A sites (which I interpret as A-site), so perhaps the second site is yet to come!

    However, it is indeed stated that the contest is for: 'original 5v5 bomb defusal maps AND hostage-rescue maps'. So if that's not the case, perhaps tailor the layout to a 5v5 ;) anyways, looks like an interesting concept!

    Will be 5v5 map with 2 sites, dont worry :)

    Just other side not done yet.

  • Exotic Places CS:GO Mapping Contest 2019

    • H1PP0P0T4MU5
    • November 7, 2019 at 2:57 PM
    Quote from csWaldo

    On 11/3/2019 at 6:21 PM, csWaldo said:

    That's not entirely true. A lot of these assets (including Yanzl's) are free for non commercial use only. I doubt anyone will be upset if you're just submitting your level to be part of the contest, but if there's any chance of you winning money in this contest with someone elses assets, you would probably want to talk to the asset creator beforehand, unless the assets are specifically licensed for commercial use.


    Custom assets aren't just set dressing that some artist will make for you in return for prize shares, usually. Environment art is just as much part of a map as is level design. People have different strengths and both aspects require a lot of work hours so most experienced people here will gather in small teams and split up the work to get the project done in time. If environment art isnt your strong side then ideally you should look for a partner to share your project with who can deal with that side of things. Though a single person can still manage on their own. The best example of that would Biome, the winner of the last contest.

    Hi, I asked yanzl, it should be fine as long as you give credit.

  • [WIP] Bootleg

    • H1PP0P0T4MU5
    • November 6, 2019 at 8:11 PM

    A map set in a server room/construction site/mall.

    This is a very fast paced map.

    A sites layout is done and the mid is partially done.

  • Exotic Places CS:GO Mapping Contest 2019

    • H1PP0P0T4MU5
    • October 26, 2019 at 8:46 AM
    Quote from blackdog

    16 hours ago, blackdog said: There’s 4 months still! I don’t see why not. If you have started a map you must remember the layout so will be queasy and quick to create it.

    The problem might be the detailing, but if the layout is tested then it’s just work and so it all hinges on your patience and proficiency. But having worked in the past months you know where you are headed.

    You could always fall back to default assets or find royalty free ones or even license something that you only need to convert to the right format… there are so many ready-made kits on the different 3D marketplaces that would allow to keep your style consistent. I’m no artist and we are talking about stuff made by professionals, so I wouldn’t hesitate one minute to buy something like that, considering how much longer it would take me to get to produce that amount of assets (to a much lower quality).

    I have a good layout idea now (not going to publish it yet). I'm going to use the default csgo models, some models from de_breach and de_zoo, also some models and textures from unity assetstore. (I'm too lazy to model anything myself :) ).

  • Exotic Places CS:GO Mapping Contest 2019

    • H1PP0P0T4MU5
    • October 18, 2019 at 12:11 PM

    Would there still be time to start a map from scratch.

    I lost my map files somehow, and dont really have anything right now.

    Would there be any point of starting to make a map this late into this competition? (Detailing in this short time will be hard).

  • [WIP] de_monopool

    • H1PP0P0T4MU5
    • October 16, 2019 at 7:47 AM

    removed middle path as it wasn't used too much. Added some wood to block sightlines, first playable (with people) release coming soon.

    Spoiler

  • [WIP] de_frequency

    • H1PP0P0T4MU5
    • October 16, 2019 at 7:25 AM

    You would want to have more negative space.

    Also for better minimaps/radars, use TAR(terri's auto radar), it makes the process of minimap making much easier.

  • DE_CACHE (new version)

    • H1PP0P0T4MU5
    • October 10, 2019 at 3:28 PM

    Looks really good, cant wait to try it out.

  • de_hotel

    • H1PP0P0T4MU5
    • October 8, 2019 at 6:46 PM

    Looks nice, is it set in a middle of a city next to a hotel?

  • Post your favourite movie scenes ever!

    • H1PP0P0T4MU5
    • October 8, 2019 at 3:34 PM
    Quote from Interfearance

    22 hours ago, Interfearance said: @H1PP0P0T4MU5 What about the nuke facility scene. He wants the missile to be pointy.

    That was epic too :)

  • Post your favourite movie scenes ever!

    • H1PP0P0T4MU5
    • October 7, 2019 at 2:36 PM

    Blue oyster scenes in police academy :

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    or the helicopter scene in the dictator:


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  • de_army [Old]

    • H1PP0P0T4MU5
    • October 3, 2019 at 3:22 PM

    Looks Cool :)

    I'd love to see that the containers (in the middle, I atleast assume that they are containers) that you could climb on top of them.

    Very well made so far, promising.

  • [WIP] de_monopool

    • H1PP0P0T4MU5
    • October 3, 2019 at 3:11 PM

    Simplified the layout by removing part of the long corridor, made the t side middle connector longer and less overpowered and also made a first playable version of the map and tested it with bots, It was suprisingly fun to play.

    Spoiler

    The new layout, notice the lower path removed and some other changes.

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