1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. C-NAP

Posts by C-NAP

  • [WIP] | Moon

    • C-NAP
    • January 25, 2021 at 9:54 AM

    Ive been working on this map again quite a bit in the last time, greybox is soon to be finished, the map is now called "Base Selene". If you are interested in it even more, Ive been talking about the updates on youtube a bit:https://www.youtube.com/channel/UCW7xMG1QYqqwkurHPj0NYoA There is also a new workshop for it:https://steamcommunity.com/sharedfiles/fi…/?id=2297375610 These screenshots are from whats going to happen in the next small update: Radar:

    Spoiler

    Rest:

    Spoiler

    As always, any feedback is appreciated. Have a nice day :) Also, should I make a new thread for this in 3d? Since this contest is done for over a year already and the map name changed.

  • [CSGO/WINGMAN] La Fabrica

    • C-NAP
    • August 24, 2020 at 9:30 AM

    Hope so too @Tapport Here are some progress pictures:

    Spoiler a

  • [CSGO/WINGMAN] La Fabrica

    • C-NAP
    • August 18, 2020 at 11:35 AM

    I got really inspired when looking at the architecture of Ricardo Bofills home "La Fábrica". This map is in a very early state and not really playable yet. Feedback and suggestions are appreciated nonetheless. I am especially bad at placing cover so if you can give me any hint on where that would be great. One of the passages should be close ranged combat I guess. Here are the first screenshots with reference:

    Spoiler


    Also here is the workshop link even if it is a veery early state.

  • [WIP] | Moon

    • C-NAP
    • September 23, 2019 at 11:51 AM

    Another pretty big update. Not on Steam yet since some timings got fucked up. Will work on that asap. Mid control now is actually worth something. CT T and Mid are completely new and everything is a bit prettier.

  • [WIP] | Moon

    • C-NAP
    • September 13, 2019 at 5:31 PM

    Map has been updated again. A gained a lot of space and everything got kinda blocked out I guess. Also, buttons now show what they do, mid got a roof, some cover added. Hope to get some feedback on the layout soon, also it´s kinda hard to get good spots to throw grenades or reference pics.

    New Radar and connector in front of A:

    Spoiler

    Some "before-after" pics:

    Spoiler

  • de_pamora

    • C-NAP
    • September 2, 2019 at 11:50 PM

    Overall the lighting is kinda fucked up atm. Everything is really bright and hard to look at. Also some of the narrow ways feel pretty odd, would make them a bit bigger. I wouldnt reccomend having the tree model as cover on terris auto radar, maybe add the cage stuff on the bottom. Also the ground stuff when the texture changes shouldnt be solid.

    Would move the right box slightly left and definitely lower the left one, since the headglitch to mid is really weird. Just from the feeling of the spot. Also the clip on the left box is kinda odd.

    Spoiler


    I like the spot back here but dont really understand the clipping in here.

    Spoiler


    2 weird sightlines that shouldnt be there imo:

    Spoiler

  • [WIP] | Moon

    • C-NAP
    • September 1, 2019 at 2:58 PM

    Update time. Since the map wasn´t ready for playtesting due to its very early state, I started blocking out some stuff and reacted to some of the feedback rzl gave me ❤️. Will further work on it until it´s ready and then retry the playtesting service. Workshop is updated, take a look.

    Spoiler

  • [WIP] | Moon

    • C-NAP
    • August 26, 2019 at 11:48 AM

    I´m back btw and made some kind of "playtesting-update" you now have a bit more space, minor clipping was made and some really small detailing. Will submit the version that is now on the workshop to one of the playtesting services soon. Screenshots are on the steam-workshop, but will still have to be verified. So for now here are some of the screens:

    Spoiler


  • [WIP] | Moon

    • C-NAP
    • August 12, 2019 at 6:06 PM

    I will be on a bycicle-tour for the next 11 days, after that I will go for a playtest asap. I should probably go for TopHattWaffle, I guess. Or is there any other play-testing-service I could try? Also I am working on the bot-issue since they want to use that one route they cant use every single round...

  • [WIP] | Moon

    • C-NAP
    • August 9, 2019 at 6:28 PM

    A lot of work and vacation. Will be working on it again in about 2 weeks or sth. :)

  • [WIP] | Moon

    • C-NAP
    • August 2, 2019 at 6:52 PM

    Adding space to B and windows in some of the doors would be really good I guess. I don´t really like the heaven thing though. I think adding a heaven is kinda nice but I would only make it accessable from spot itself, since I like the idea of having A sealed from mid until you get into A-Site itself, which is pretty unique. Or you could make a skill jump / boost in mid to access it. Thanks for taking a look tho. :)❤️ @P0TAT0

  • [WIP] | Moon

    • C-NAP
    • August 1, 2019 at 11:06 AM

    Holy this works so good... Huge shoutout to Terri, radar was always so time consuming... Also thanks @Interfearance for the reminder.

  • [WIP] | Moon

    • C-NAP
    • July 31, 2019 at 6:18 PM

    I will next time thanks a lot

  • [WIP] | Moon

    • C-NAP
    • July 31, 2019 at 2:50 PM

    New radar, some layout changes, very small detailing and I went from dev-texures to concrete just for the better look.

  • [WIP] | Moon

    • C-NAP
    • July 30, 2019 at 8:37 PM

    You can actually only open the big door from A-Site itself. After you press the button you have about 12 seconds to go through or to let your teammates in. Also the red window can be opened and closed with the buttons. Thought it might add some fun stuff to play around with.

  • [WIP] | Moon

    • C-NAP
    • July 29, 2019 at 3:44 PM

    Steam-Workshop:https://steamcommunity.com/sharedfiles/fi…/?id=1816805710 I tried to take a completly different attempt on the bombsites. Hope you like it, be sure to leave any feedback tho :) Spawn-areas will be worked on. Buttons on A-Site will open and close the window and open the door. Theme is going to be moon-base-based, still looking for good reference pics. Also it is very greybox and all the lighting and stuff will be worked on later. Just wanted to put this out here to maybe get some thoughts on the layout. GL and HF mapping ~C-NAP

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™