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  3. Donskioni

Posts by Donskioni

  • Copper WIP

    • Donskioni
    • February 8, 2025 at 3:47 PM

    Andddddddddd Im done staring at this haha. Copper is here (once steam approved ;).) Hoping someone will enjoy the Poker easter egg ;).

    It was a challenge learning the new engine for this comp... but im content with the end result. I doubt well see this in the top 10 with all the dope submissions... but Im stoked to be involved. Its nice to have a goal to work toward! Thanks to the Mapcore team!

  • Copper WIP

    • Donskioni
    • January 3, 2025 at 6:34 PM

    Have been working away.. but not posting because of time 😜 here are some of the assets ive been learning to make haha. Substance has alot of options.... Atleast the process is much easier than csgo

  • Copper WIP

    • Donskioni
    • August 3, 2024 at 3:58 PM

    Final Greybox update

    Pretty happy with the final build.

    - New "2d" skybox

    - Updated radar map

    - Cleaned up sightlines/clutter

    - Clipped significantly

    Steam:https://steamcommunity.com/sharedfiles/fi…/?id=3290934397


  • Copper WIP

    • Donskioni
    • July 22, 2024 at 4:12 AM

    Threw in an update:

    - Radar map fix

    - added initial 3d skybox

    - added cube maps

    Workshop:https://steamcommunity.com/sharedfiles/fi…/?id=3290934397

  • de_alleys

    • Donskioni
    • July 21, 2024 at 2:52 PM

    Hey you should post some screenshots! :)

  • Copper WIP

    • Donskioni
    • July 19, 2024 at 5:52 PM

    Copper is a Hostage's Rescue map:

    https://steamcommunity.com/sharedfiles/fi…/?id=3290934397

    The terrorists are caught off guard while moving hostages in an abandoned copper mine in Alaska.

    I wanted to keep things simple.... Inspired by Office/Assault/Inferno... But tried to incorporate some fun and adventurous play. We only have two hostage maps atm so I figured this was the right direction.

    I sketched out my vision.. and am 90% done with the Greybox. Still need to build the 3d sky for the mountains... add cube maps and more details ect ...


  • [csgo] cs.Gala

    • Donskioni
    • July 22, 2023 at 5:07 PM
    Quote from Freaky_Banana

    On 7/21/2023 at 9:09 AM, Freaky_Banana said: Hey man, wanted to check it out just now. The map's not packed. All black bounding boxes.

    Hey sorry for wasting you time!!! The pack failed for some reason....previous versions worked so I assumed when it grew in size everything was solid. Working on a new compile right now to try again!


    thanks for the heads up

  • [csgo] cs.Gala

    • Donskioni
    • July 17, 2023 at 9:48 PM

    Hey!

    Been working on this one for a couple years... and like everyone else want to post before CS2 lol


    The maps theme is a evening gala at a museum in Norway. Terrorist's smash into the back and take wealthy hostages. Its a small Hostage map with 4 main routes, lots of height, and eggs... this allows the terrorist's an option to push to camp the exit. This is my second map, so I wanted to make something a little more playful than the standard competitive layout. I was inspired by those late nights playing office... or iceworld lol

    Take a look, and let me know if you have some fun!


    https://steamcommunity.com/sharedfiles/fi…/?id=2921666895

    I wanted to add music, but alteast theres a light show!

  • de_satellite

    • Donskioni
    • March 27, 2023 at 5:19 PM

    Looks fun!

    I feel like B will be a SOB to retake as a CT... Maybe add some more space to play with in CT spawn? CT side inferno gives more options with church/library to make the choke less harsh.. and with the closed off ceilings ext... grenade use is limited.

    CTs don't seem to have many options to take map control. The routes to "mid" feel very punishing .... but maybe with the angles you have it will play fine ;)

  • [CS:GO] Dharma (Bomb/Defuse)

    • Donskioni
    • November 29, 2022 at 4:38 PM

    Really dig the smoke trails in the second to last image :)

  • Daigo (Beta - archive)

    • Donskioni
    • September 30, 2022 at 3:49 PM

    Sick! Can you surf those angled walls? But solid polish! Looks like readability is great... and alot of the areas of the map feel unique which should help make it easy to learn.

  • Maginot [Wingman]

    • Donskioni
    • July 29, 2022 at 7:38 PM

    Such a solid job applying grime dirt ect! Love some of the sign details ect ... :) great work!

  • de_echo [WIP]

    • Donskioni
    • June 28, 2022 at 4:44 PM

    nice! got a radar going :) Looks like you have some clean work going.... In some of the earlier shots it looks like your stairs might be a little steep/ tall. you should post a steam link if its ready! nice work!

  • [CS:GO] Dharma (Bomb/Defuse)

    • Donskioni
    • June 16, 2022 at 5:02 PM

    sick! Looks like its got great detail, but also good vis. I like the T side start. Ill have to run around and take a look in person :) nice job!

  • [CS:GO] Exodium (hostage rescue)

    • Donskioni
    • June 7, 2022 at 8:01 PM

    I had fun reading thru your process :). I appreciate the documentation and details you provide (gifs) ect. Nice work!

  • The random model thread!

    • Donskioni
    • May 19, 2022 at 5:52 PM

    Pretty happy with this Blender model for a csgo map im chipping away at. Using phototshop to texture... Cant justify buying substance... :)

  • de_Bogota (Wingman)

    • Donskioni
    • April 25, 2022 at 8:13 PM

    Looks clean :) I feel the shadows are a little dark, might help with vis to brighten it up!

  • Prime [Wingman]

    • Donskioni
    • April 25, 2022 at 8:11 PM

    Forgive me if this is juvenile... But how are you making your textures? substance designer? Loooove the textures... The look and feel seem to blend well with the new character models :) Great work

  • [CSGO] Darien

    • Donskioni
    • March 17, 2022 at 4:13 PM

    Looks like there is huge lurk potential for CTs, could be fun :). Jungle (b) area looks a little dark, but good work!

  • The random model thread!

    • Donskioni
    • July 21, 2021 at 10:41 PM

    Finally getting efficient making basic props for my ongoing hostage map :)


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