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  3. Twinnie

Posts by Twinnie

  • Feast

    • Twinnie
    • January 31, 2020 at 3:17 PM

    i really like this map but you might wanna fix this :D

  • Mustang (formerly Everest)

    • Twinnie
    • January 27, 2020 at 6:21 PM

    When is it playable ;)


    just love these visuals

  • de_napoli WIP

    • Twinnie
    • January 20, 2020 at 11:17 AM

    unfortunately, i am not able to finish my map due to school :(

    i will be finishing it after the competition :)

    here are the final results for this competition:

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  • Feast

    • Twinnie
    • January 16, 2020 at 5:39 PM

    this map just looks so nice man! i like everything about it

  • The random model thread!

    • Twinnie
    • January 15, 2020 at 10:40 PM

    Made this cliff for a wingman map that i am gonna make with @DutchCrazyGamer

    Its gonna be set in an alaska village

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  • Feast

    • Twinnie
    • December 28, 2019 at 7:52 PM

    looks super nice!

  • de_napoli WIP

    • Twinnie
    • December 28, 2019 at 7:50 PM

    Did some layout changes to the bombsites and added an entrance to mid, and detailed the map more :)

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  • [CS:GO] dz_severo (Danger Zone)

    • Twinnie
    • December 19, 2019 at 12:08 PM

    looks sick man!

  • Hideout [WIP]

    • Twinnie
    • December 10, 2019 at 11:12 PM

    i think it looks a little bit to clean but other than that its very fresh looking!

  • de_napoli WIP

    • Twinnie
    • December 9, 2019 at 10:23 PM

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    Some wip shots:


    Assets i made:

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  • de_napoli WIP

    • Twinnie
    • December 7, 2019 at 2:49 PM
    Quote from n8five484

    On 12/6/2019 at 3:27 PM, n8five484 said: You have some great detail work! Interested to see it fully detailed once you find someone.

    welp its gonna be hard to find someone :P but thx for the compliment!

  • de_napoli WIP

    • Twinnie
    • December 6, 2019 at 12:22 PM
    Quote from Sick_TwinN

    On 11/25/2019 at 12:10 PM, Sick_TwinN said: I am still searching for someone who is willing to help me texturing/detailing my map :)


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

    ^^^ still searching :(

  • Exotic Castle map Work in progress pictures...

    • Twinnie
    • November 25, 2019 at 1:57 PM
    Quote from Tynnyri

    5 minutes ago, Tynnyri said: Yeah that's correct. Now riddle me this, why are these very same contest winners disliked by the community? I really don't care to discuss with someone who is clearly arguing out of bad faith. Just PM me or so

    mething, idk how mapcore works. Just don't fill this thread with praises of mapcore for no apparent reason.

    lol calm the f down mate youre being hypocritic here

  • de_napoli WIP

    • Twinnie
    • November 25, 2019 at 11:10 AM

    I am still searching for someone who is willing to help me texturing/detailing my map :)


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

  • Submerged

    • Twinnie
    • November 23, 2019 at 8:41 PM

    layout looks nice!

  • de_napoli WIP

    • Twinnie
    • November 23, 2019 at 5:02 PM

    i know i did it wrong, it was my first time using it lol........

  • de_napoli WIP

    • Twinnie
    • November 22, 2019 at 8:16 PM

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    - Major changes B

    - Changed short

    - More cover A

    - Adjusted second route to A

    - More details


    sorry that i didnt use the spoiler thingy earlier XD

  • de_napoli WIP

    • Twinnie
    • November 19, 2019 at 11:29 AM

    i am currently searching for someone who is willing to help me with this project, i am mainly looking for someone who is good at texturing and detailing


    hit me up if you want to help

    my steam: https://steamcommunity.com/profiles/76561198311373700/

    my discord: iiTwins#3902

  • de_napoli WIP

    • Twinnie
    • November 16, 2019 at 12:25 AM

    Update time!


    - Added second entrance to mid so its easier for ts to take mid since mid was ct sided

    - Added a second path to the B bomsite so there is more flanking oppertunities

    - Sand bag behind mid box so ts can get more angles towards b

    - Moved T spawn back to increase timings to mid and b

    - Detailed the map a bit more

    - Did some big work on assets


    - thanks whalemen for the abbey assets :)

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  • de_napoli WIP

    • Twinnie
    • October 27, 2019 at 11:03 PM

    a update to the layout and i made some custom models


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