Hey man, haven't heard from you for over a week. What's happening?
Posts by gordonfeetman
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Literally the whole thread so far has been people discussing the fact that he built his blockout in another engine, what about the progress on the map? I'm personally pretty interested in the map since the layout looks pretty interesting

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Hey there! I really like the idea of having the map set on a moon base, after playing the map for a bit there's some idea's I have. Though I might have not completely thought them through lol.
- I think it might be a good idea to add windows to the doors that automatically open or that open with a button, maybe something to consider.
- Add some extra space at B to move, it feels very tight right now.
- Add a small 'heaven' spot here with a ladder from mid, I think it could serve as a spot that shouldn't necessarily be very safe, but a spot to quickly gather info or do some sick play.
This is only my opinion though and I'll play the map a bit more to get my full opinion

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Here it finally is:The map's live on the workshop!
I'm aware that there are some problems with the map, but I'm trying to fix them!
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I've noticed some problems in the map after compiling it, let me fix those first before releasing the map xD
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I like the sunny theme and it's got a pretty cool architecture, overall seems like a nice theme to start with!
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I've been working a bit on A site, so here's some pictures:
And here's some pictures of the area behind A site, it's supposed to be a sorta private parking space for the people that live in the apartments.
Now that I know how I want to continue this part of the map I want to get to the first playable version asap!
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I love the color! Excited to see the end result

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Update: I haven't really posted any updates in a while, sorry about that. I'd also like to note that I'm kind of slow when it comes to building stuff in Hammer lol, I had to rework T to A a bit since the timings were a bit off. Basically I'm adding another area between T and A, I'm also getting some ideas for A site!
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So I decided to scrap my previous project and to just go for a fresh start since I really didn't know what to do with the map.
As of right now I'm still working on the first playable version of the map but here's the layout: https://imgur.com/a/hJJxWNV
I'm feeling pretty confident this time mostly because I actually have the layout worked out, at least for now.
I'll keep you guys updated, I'll post a workshop link as soon as the first playable version is out!
EDIT: You can find it on the workshop now! https://steamcommunity.com/sharedfiles/fi…/?id=1822639462
If anyone has any feedback or suggestions please tell me and I'd be glad take a look at it!
Anyway, have a nice day y'all
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So.. I haven't really posted here in a while but I've made some changes to the map!
Trust me, I'm really gonna make the next bombsite after this one!
These are the changes I've made:
- Shifted A site - Removed A barrel (too op) - Added some more props at T to mid - Widened CT area - Filled an empty area at A site with a bangable wall - Replaced white crate at A - Added a bangable wall at mid corridor - Fixed clipping for mid car - Fixed clipping at the diagonal wall at mid - Adjusted sun angle in the hope of improving the lighting of the map
I will post some in-game screenshots in just a sec! I also want to add a bit more visibilty to the inside area at A site by perhaps painting the walla bit, I also want to make a safer route to A which might replace the current narrow corridor we've got
Here are some in-game screenshots!
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Sounds interesting, keep us updated man!
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Mmmmm, interesting!
Do you have anything to show us yet?