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Posts by Vintendi

  • De_Hongya [WIP]

    • Vintendi
    • October 3, 2019 at 1:50 PM
    Quote from RedSkittleFox

    18 minutes ago, RedSkittleFox said: I usually do basic geometry with brushes, and add the more detail over it as a func_detail.

    Yeah that's what I did mostly however I didn't plan very well in the beginning which resulted in a lot of wasted time.

  • De_Hongya [WIP]

    • Vintendi
    • October 3, 2019 at 11:29 AM

    Today I spent some time optimising the compile times by trying to reduce the amount of numportals (5h to compile on Full HDR only). I started with 9118 numportals with only major brushes being converted to details. After running around the map and converting a bunch more brushes to details I was able to reduce the numportals down to 5548. Lastly I added an optimised skybox which drastically reduced the numportals to 2145 (3-35min to compile).

    Next up I'll be adding more detail to my maps building and reduce the amount of unnecessary brushes used currently.

    EDIT: Compile times seem to be ranged. Sometimes it will load super quick and sometimes it will hang at 9.. (no I don't have other applications on hogging CPU usage)

  • De_Hongya [WIP]

    • Vintendi
    • October 2, 2019 at 9:38 AM

    Currently working on a map set in china... location will be revealed later. This is a solo defusal map and is my second ever developed map (first one was pretty bad).

    Progress and map layout will come soon, but here is a sneak peak (mid)

    Some progress is being made....

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