Posts by Vintendi
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Today I spent some time optimising the compile times by trying to reduce the amount of numportals (5h to compile on Full HDR only). I started with 9118 numportals with only major brushes being converted to details. After running around the map and converting a bunch more brushes to details I was able to reduce the numportals down to 5548. Lastly I added an optimised skybox which drastically reduced the numportals to 2145 (3-35min to compile).
Next up I'll be adding more detail to my maps building and reduce the amount of unnecessary brushes used currently.
EDIT: Compile times seem to be ranged. Sometimes it will load super quick and sometimes it will hang at 9.. (no I don't have other applications on hogging CPU usage)
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