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Posts by DeadKnife

  • Submerged

    • DeadKnife
    • June 27, 2019 at 4:36 AM

    Progress so far.

  • Submerged

    • DeadKnife
    • June 27, 2019 at 12:35 AM

    Minor changes and a very little bit of cover added. More cover will be added soon.

    And an idea I got: Since this is exotic places and gameplay, what if I added a centralized buyzone for both teams an equal distance apart? Thoughts?

  • [WIP] de_invincible

    • DeadKnife
    • June 26, 2019 at 5:00 AM

    From a first glance, it looks great. The only thing with this is that factories/warehouses are common themes, which hinders you in this contest. You should add something unique to make you map stand out.

  • Submerged

    • DeadKnife
    • June 26, 2019 at 4:46 AM

    Removed T catwalk as it was unnecessary and basically one way. You'd have to go through T spawn to rotate. So I decided to cut it out, both for gameplay and simplicity.

    Widened some corridors, but a few more still need to be widened.

    Bombsite B Concept: "Engine 1" (There is 2 just for logic. Second one not shown on map though.)

    CSGOContestMapBConcept.mp4

  • Submerged

    • DeadKnife
    • June 25, 2019 at 1:38 AM

    A little update, but still more complexity. I know that I need to cut out some routes but not sure which right now.

  • Submerged

    • DeadKnife
    • June 24, 2019 at 2:43 AM

    First Layout Concept. Doesn't exactly look like a submarine, but a CS:GO map set in a few long corridors is pretty boring. We can say It's a futuristic submarine, with all the space anyone ever wants.

  • Submerged

    • DeadKnife
    • June 24, 2019 at 12:40 AM

    I'm thinking of a map set in a submarine.

    Could be either defusal or hostage.

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