Posts by DeadKnife
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From a first glance, it looks great. The only thing with this is that factories/warehouses are common themes, which hinders you in this contest. You should add something unique to make you map stand out.
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Removed T catwalk as it was unnecessary and basically one way. You'd have to go through T spawn to rotate. So I decided to cut it out, both for gameplay and simplicity.
Widened some corridors, but a few more still need to be widened.
Bombsite B Concept: "Engine 1" (There is 2 just for logic. Second one not shown on map though.)
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I'm thinking of a map set in a submarine.
Could be either defusal or hostage.