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  3. ynel

Posts by ynel

  • de_napoli WIP

    • ynel
    • December 10, 2019 at 12:37 PM

    ok

  • Shunker (Hostage)

    • ynel
    • December 8, 2019 at 12:27 PM

    The map looks amazing, and all the areas seem uniqe, I'm looking forward to this entry! Good luck!

  • Submerged

    • ynel
    • December 6, 2019 at 6:52 PM

    What do you mean exactly by "detailing"? @JonyDrake

  • de_zenith

    • ynel
    • November 9, 2019 at 12:45 PM

    I mean.... Yeah, this map wasn't 'released' to the public (only some playtest videos), but this map was almost done in January... And that was a long time ago, not sure how I feel about it, becosue you had so much more time, for everything... It just simply wasn't out in the workshop. (And they started working on it, in decembot of 2015 )

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    And don't get me wrong, what you did, is absolutely stunning, and you deserve to win this competition, it just feels unfair.

  • Submerged

    • ynel
    • November 7, 2019 at 7:52 PM

    @JonyDrake You really seem to elevate this map! Nice work so far!

  • Submerged

    • ynel
    • November 3, 2019 at 8:22 AM

    From a map made by a guy with probably zero experience, to map, that has obviusly the most potential. At this point, you would be able to win this competition. Good luck, looks very promising!

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • ynel
    • October 11, 2019 at 1:59 PM

    FMPONE God damn it, that was one of the most annoying thing I've ever seen. I tried for like 45 minutes straight... To beat that one part. And then realised... I had to go back...

  • Daigo (contest version)

    • ynel
    • October 8, 2019 at 4:06 PM

    Oh man. We picked the same theme. But you look much better at this point! But good luck, your map looks very promising!

  • Submerged

    • ynel
    • October 5, 2019 at 11:16 AM

    You are the perfect example, how to build a map on community feedback. The map was HORRIBLE in it's first state. But you made it a really strong entry by now. It looks absolutly amazing, and the layout became fun to play! Big congrats!

  • [WIP] Comuna 13, Medillin (de_Medillin)

    • ynel
    • August 14, 2019 at 12:41 PM

    Omg, what happend to this map :D (But in a kind of good way)

  • de_bucha

    • ynel
    • July 24, 2019 at 9:53 AM

    Screwed up the uploading of the image.

  • Overwatch

    • ynel
    • July 22, 2019 at 9:06 PM

    Is this really an Overwatch hero? (btw it's cool, but weird)

  • Graveyard

    • ynel
    • July 22, 2019 at 10:07 AM

    Now that's... An original, and very cool idea. Not sure how it plays, but it doesn't look bad neither!

  • [WIP] Torga

    • ynel
    • July 16, 2019 at 6:31 PM

    Those tiles are looking extra cool! But thr layout is very boring. Every round will play kinda the same. CTs rush out, and catch Ts off-gourd, while going to one of the sites.

  • de_Vice

    • ynel
    • July 13, 2019 at 9:56 AM

    Even if this is a cool idea, my head just hurts from these colors... Please turn the contrast down a bit.

  • Submerged

    • ynel
    • July 13, 2019 at 9:41 AM

    Definatly looks better, but please, use a yellowISH lighning, that would make it less claustrophobic.And one small thing:

    Way too many props there. Just remove some, not all, but some.

    Oh, and here:

    This looks like a big stair for me. Please try to make it a normal room, with stairs in the doorways.

  • Incline

    • ynel
    • July 11, 2019 at 9:00 AM

    @Interfearance But I think, jd40 knows what's he doing too.

  • Incline

    • ynel
    • July 10, 2019 at 9:28 PM

    It just looks way too cool. Man, I think I already have 0 chance...

    I wanted to make a unique map, but I just can't balance it good enough. But you just made a map, that is so god damn original, and I can see it's very fun, from the screenshots...

  • Discontinued bc shitty map

    • ynel
    • July 6, 2019 at 3:51 PM

    Very small. Please try making it MUCH bigger

  • Submerged

    • ynel
    • July 5, 2019 at 10:45 PM

    I don't think just by addig rooms, it would make it much better. If you really don't want to start it again, please, somehow, you need to transfor those corridors into rooms, or make them wider. The red lightning is just a bad idea, and I don't think you should do it. And I don't think there are red lightning in 'real submarines'. Here's "some" ideas:

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