Almost forgot to post here. Anyways, it's done, and released on the workshop! Hopefully I've done enough to get it into top 10, if so I will be tidying up some extra stuff here and there still. But until then, finally I get to have some rest. Hope ya'll like it!
Posts by ynel
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Made some changes just in time for the faceit hubs. @Darivan seems like a great addition to the project!
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Just pushed the 'most-likely-to-be-final-before-the-first-stage-deadline' update on to the workshop, will be up soon. Gameplay got some small touchups but nothing major, map is in a pretty good place right now, and don't want to mess that up, will most likely experiment with an idea or two in the second stage, that is if it gets through ofc, but I'm hopeful of my chances for now haha.
"Some" (a lot) screenshots of the update:
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It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.
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Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.
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Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still. All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around https://steamcommunity.com/sharedfiles/fi…/?id=3231465363
For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha
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First version is up on the workshop! https://steamcommunity.com/sharedfiles/fi…/?id=3231465363
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Very close to being done with the first version of the layout/blockout. This is gonna be a lot of work, but I'm here for it!
[Blocked Image: https://pbs.twimg.com/media/GL4wGrQXIAAhNAi?format=jpg&name=large]
Spoiler [Blocked Image: https://pbs.twimg.com/media/GL4wIgwXQAAbxZ5?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wJmkWkAA_5Rs?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wHblWYAAylz4?format=jpg&name=large]
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A map set in an abandoned resort in Southern East Asia. But what are they even fighting for? Made by @ynel, @Darivan, Ecsi and @Tollqnd. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3231465363
Old, original post:
Spoiler Hey, we don't have too much yet but I like documenting stuff here, so I guess here we go. Will be working on a map with @Tollqnd set in Indonesia. Update since some people been asking (mostly on mapink lol): This has so far been mostly a solo project and I will likely continue to work on this alone for the foreseeable future. Kwan helped me in the initial stages of this map, and helped with the foundations of the layout, but I've been fully in charge since. Taking on a solo project of course is a massive task, so we'll see if someone comes along who helps me with the art later on. https://steamcommunity.com/sharedfiles/fi…tscn=1714940246
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Quote from z0ro4rk
1 hour ago, z0ro4rk said: Hey @Lukyvald, thanks for sharing!
While Memento has a similar theme I still expect to come up with a completely new and original design. Monastero will be less urban, feature more natural elements and contain mansion buildings.
While I respect it and you are free to do what you will, but the references you chose are literally present and have been kind of recreated in Memento
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It looks insane, but for some reason, those perfectly symmetrical cabels just hurt my eyes. But other than that... Good job!
