1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ynel

Posts by ynel

  • Canopy [WIP]

    • ynel
    • February 9, 2025 at 4:04 PM

    Almost forgot to post here. Anyways, it's done, and released on the workshop! Hopefully I've done enough to get it into top 10, if so I will be tidying up some extra stuff here and there still. But until then, finally I get to have some rest. Hope ya'll like it!

    https://steamcommunity.com/sharedfiles/fi…/?id=3231465363

  • Canopy [WIP]

    • ynel
    • November 3, 2024 at 11:12 PM

    Haven't posted here in absolutely forever, but the map is coming together slowly.

  • Canopy [WIP]

    • ynel
    • September 6, 2024 at 3:00 PM

    Made some changes just in time for the faceit hubs. @Darivan seems like a great addition to the project!

    Spoiler

  • Canopy [WIP]

    • ynel
    • August 18, 2024 at 5:23 PM

    ye

  • Canopy [WIP]

    • ynel
    • August 1, 2024 at 9:25 PM

    I couldn't resist, one last update before the deadline, with a quicky thrown together 3d skybox as well.

  • Canopy [WIP]

    • ynel
    • July 23, 2024 at 9:59 PM

    The map has certainly come a long way...

  • Canopy [WIP]

    • ynel
    • July 23, 2024 at 9:49 PM

    Just pushed the 'most-likely-to-be-final-before-the-first-stage-deadline' update on to the workshop, will be up soon. Gameplay got some small touchups but nothing major, map is in a pretty good place right now, and don't want to mess that up, will most likely experiment with an idea or two in the second stage, that is if it gets through ofc, but I'm hopeful of my chances for now haha.

    "Some" (a lot) screenshots of the update:





  • Canopy [WIP]

    • ynel
    • July 14, 2024 at 10:46 PM

    Went through the whole map and worked on a nice blockout. I am now happy with where the project is going, and have a vision for every part of the map. God, it's gonna be a lot of work, but oh well. Will be uploaded to the workshop very soon.

    Spoiler

  • Canopy [WIP]

    • ynel
    • June 28, 2024 at 7:09 PM

    Just released an update for the FACEIT hubs, focusing on improving A site. No more changes this week hopefully, and besides, overall I'm feeling pretty confident about this version of the layout now.

    Spoiler

  • Canopy [WIP]

    • ynel
    • June 25, 2024 at 12:10 AM

    Just a little update before the map goes on the hub!

  • Canopy [WIP]

    • ynel
    • June 14, 2024 at 2:05 PM

    It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.

  • Canopy [WIP]

    • ynel
    • May 9, 2024 at 6:12 PM

    Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.

    Spoiler

  • Canopy [WIP]

    • ynel
    • May 7, 2024 at 3:31 PM

    Just a small update, finally removed the "death water", that's been terrorizing people on CT spawn. (Also lots of small visual touchups around the map to give it more identity in the greybox stage. Up on the workshop soon.)

  • Canopy [WIP]

    • ynel
    • May 3, 2024 at 6:53 PM

    Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still. All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around https://steamcommunity.com/sharedfiles/fi…/?id=3231465363


    For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha

    Spoiler

  • Canopy [WIP]

    • ynel
    • April 25, 2024 at 8:16 PM

    First version is up on the workshop! https://steamcommunity.com/sharedfiles/fi…/?id=3231465363

    Spoiler

  • Canopy [WIP]

    • ynel
    • April 24, 2024 at 1:36 PM

    Very close to being done with the first version of the layout/blockout. This is gonna be a lot of work, but I'm here for it!

    [Blocked Image: https://pbs.twimg.com/media/GL4wGrQXIAAhNAi?format=jpg&name=large]

    Spoiler [Blocked Image: https://pbs.twimg.com/media/GL4wIgwXQAAbxZ5?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wJmkWkAA_5Rs?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wHblWYAAylz4?format=jpg&name=large]

  • Canopy [WIP]

    • ynel
    • April 14, 2024 at 1:03 PM

    A map set in an abandoned resort in Southern East Asia. But what are they even fighting for? Made by @ynel, @Darivan, Ecsi and @Tollqnd. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3231465363

    Old, original post:

    Spoiler Hey, we don't have too much yet but I like documenting stuff here, so I guess here we go. Will be working on a map with @Tollqnd set in Indonesia. Update since some people been asking (mostly on mapink lol): This has so far been mostly a solo project and I will likely continue to work on this alone for the foreseeable future. Kwan helped me in the initial stages of this map, and helped with the foundations of the layout, but I've been fully in charge since. Taking on a solo project of course is a massive task, so we'll see if someone comes along who helps me with the art later on. https://steamcommunity.com/sharedfiles/fi…tscn=1714940246

  • Monastero

    • ynel
    • April 13, 2024 at 9:43 PM
    Quote from z0ro4rk

    1 hour ago, z0ro4rk said: Hey @Lukyvald, thanks for sharing!

    While Memento has a similar theme I still expect to come up with a completely new and original design. Monastero will be less urban, feature more natural elements and contain mansion buildings.

    While I respect it and you are free to do what you will, but the references you chose are literally present and have been kind of recreated in Memento

  • de_maar wip

    • ynel
    • January 9, 2021 at 12:08 PM

    Our current layout, still heavily wip, but don't wanna be super quite about it here :)

  • Submerged

    • ynel
    • January 16, 2020 at 5:39 AM

    It looks insane, but for some reason, those perfectly symmetrical cabels just hurt my eyes. But other than that... Good job!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™