Jeez, it's been a while since I last made any update... But development on the map is not dead!!!
I've been slaving away on this map for a Long time, and now it's time to finally show what I've done.
I took the screenshots in hammer itself, but it'll still look pretty.
So 2 Major things were changed!
A ) I reworked the chokepoint at Bombsite A since I wasn't too happy with it because I lazily put it together and it all looked messy (it was the last part of the layout that was made)
B ) I've done some detailing on a few parts and focused on it to really nail the theme that I wanted, and I believe it worked out nicely!
Here's the re-worked chokepoint for Bombsite A:
So it flows waaaay easier than the previous version, there's still the one-way drop in the last image, but everything is overall much better than before!
If it's hard to imagine what the changes are layout-wise, here's the radar (bottom left portion)
After the chokepoint was re-done, I worked on detailing a few spots on the map, and I'll let the images speak for themselves!
T Spawn:
CT Mid:
Overall, I'm starting to get way better at detailing without sacrificing gameplay! Recently I realized that playing on this map was a little dull, so I've been working at trying to make it fun, and the update at Bombsite A is the result of it!
P.S. the new assets are from FMPONE's de_santorini (they work really well with this map =-])