Posts by Mildly Anxious
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So, we just got another playtest today and it went pretty well, so we'll probably start soon with the detailing, we need a few playtests more.
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Ok, this was not "soon", but we have updates! The theme of the map has changed after a lot of playtest while the layout kinda remains, so we're going to make another thread for this map and finishing this one for now. Here's the new thread:
Grotta Palazzese will live on, but as a Wingman Map.
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Hello, this is a thread that continues the development of de_palazzese (Map that had a change in the theme, but not so much in the layout). The creators of that map are @Samwow, VFuzBall and I. Photos of the new theme:[Blocked Image: http://newgpa.org.uk/wp-content/uploads/2014/04/L1020599-1280x720.jpg]
[Blocked Image: https://www.yesmagazine.org/issues/cities-are-now/how-gondolas-and-hip-hop-transformed-the-worlds-most-dangerous-city/gondolas.jpg/image]
Yesterday we had a playtest of Medillin and it went pretty well, so we'll share screenshots soon.
1. Changes to Mid 2. Changes to B
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Update: this week we've been doing a lot of playtests and sadly we've gotten some fairly negative results (not that the map is bad, is just that is bland) so after a really long discussion with the team I'm making this map, we've come to the conclusion that we need to make some major reworks to make this map better and easier to work around. We'll be updating you soon about the changes.
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Map's changed a lot the last week, we had another SE server playtest and this time around we had a lot of feedback. Here's some of the progress we've done. 1- Mid (T side) 2- Main route (T side) 3- bathroom area 4- Main Route (CT side) 5- CT spawn 6- Cool view update ?
Radar update: Upper:
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/600848716454297650/cbffh-juupr.png]
Lower:
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/600848744266858506/cbwrc-68e5n.png]
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Ok, after some more playtesting, the common opinion was that people loved the upper site and didn't like the lower site. So rn we're reworking everything about the lower site and the main building so the map feels more conected and overall more cohesive. Most of the stuff from lower came from the early iterations of the map when there was no spawn area and me and Sam were just throwing ideas, so now that we have a clear vision of what we want to do, we'll be developing the map as a whole instead of making it bit by bit. We'll have some more progress soon!
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Quote
Quote I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.
Don't worry, we already changed it
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Tar update :pog:
Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582692436672512/cbodm-ye6x4.png][Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/593582724967694346/cbepg-1hi9f.png]
Also: Pizza Shop ? + some changes to upper site
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Quote from Samwow
16 hours ago, Samwow said: The current version of the map has also been uploaded to the steam workshop for you guys to check out and give feedback on! The link to its steam workshop page is below.https://steamcommunity.com/sharedfiles/fi…/?id=1763680057
If anyone could give us feedback based on this WS link would be appreciated.
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may be a little complex. Try to cut unnessesary routes.
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Playtest ended.
Map is fun but T sided as of now because CTs have poor options when it comes to rotations compared to the Ts.
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Hint: Rooftops ?️ ?️
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