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  3. Mildly Anxious

Posts by Mildly Anxious

  • Submerged

    • Mildly Anxious
    • December 11, 2019 at 10:39 PM

    Sorry for the Low res image, but here you have some detailing:

    Spoiler [Blocked Image: https://media.discordapp.net/attachments/590616329921364069/654449968589045762/de_submerged_crunchmode_50000.jpg?width=873&height=492]

    Spoiler

  • Submerged

    • Mildly Anxious
    • December 11, 2019 at 12:28 AM

    Optimizing :pog:

  • Submerged

    • Mildly Anxious
    • December 7, 2019 at 2:19 AM

    Texturing and modelling. Modelling especially, because we have 3 people including me working on this map at the moment, but none of us model that well.

  • Submerged

    • Mildly Anxious
    • December 5, 2019 at 1:09 AM

    Had a few playtests, the map is just OK, and we could technically go with that for detailing, but we're gonna try to make it as good as possible when it comes to layout. Again, if someone is willing to help us with the detailing, it would be appreciated.

  • Submerged

    • Mildly Anxious
    • November 26, 2019 at 11:32 PM

    De_Submerged is now submerged.

  • Exotic Castle map Work in progress pictures...

    • Mildly Anxious
    • November 26, 2019 at 4:45 PM
    Quote from Tynnyri

    On 11/25/2019 at 8:10 AM, Tynnyri said: Mapcore is flawed as a system. It rewards people clicking on your greybox that looks cool over greybox that plays well. Many people who describe themselves "environmental designers" hastily make maps that then win big contests like these, get accepted into the game/esea/faceit and nobody likes them because they weren't created by a level designer, but an environmental designer.

    Ok Boomer.

    Now back to topic, the bombsite on the bridge thing feels a bit empty judging by the screenshots, maybe add some cover in there.

  • Submerged

    • Mildly Anxious
    • November 23, 2019 at 8:13 PM

    RadarUpdate

  • Submerged

    • Mildly Anxious
    • November 21, 2019 at 2:42 PM

    This may be asking too much, but if anyone is intrested in helping us with detailing the map (Mostly modelling), it would be appreciated. This theme is really interesting, yet really hard to pull off, so we'll need some help to finish the map as we picture it in our minds for the contest deadline.

  • Submerged

    • Mildly Anxious
    • November 20, 2019 at 3:54 PM

    This is T spawn, terrorist start on the gates of the underwater/underground facility "Ethos".

  • Submerged

    • Mildly Anxious
    • November 19, 2019 at 10:08 PM

    We're slowly but surely starting to detail the map -T spawn detailing WIP

    Spoiler

  • Submerged

    • Mildly Anxious
    • November 19, 2019 at 1:47 AM

    TY guys, It worked

    Also, here are some updates 1- Radar Update. 2- Some detailing on the now called B main.

    Spoiler [Blocked Image: https://media.discordapp.net/attachments/590628175554281505/646144698812989450/de_submerged_radar.png?width=559&height=559]

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/590628175554281505/646139005305487370/20191118200417_1.jpg]

  • Submerged

    • Mildly Anxious
    • November 14, 2019 at 3:27 AM

    Tar radar broke a little on my side, but here are some of the layout changes.

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/644332492391841802/b2l0l-v371o.png]

  • Submerged

    • Mildly Anxious
    • November 12, 2019 at 2:51 PM

    1- Terrorist A main Detailing. 2- Counter Terrorist A Main. 3- B site changes.

    Spoiler

    Spoiler

    Spoiler

  • Submerged

    • Mildly Anxious
    • November 12, 2019 at 1:32 AM

    Jokes aside, Here's a model that I and Deadknife made (Still WIP). It's the engine on B site.[Blocked Image: https://media.discordapp.net/attachments/601864216588058624/643621219295559711/unknown.png?width=931&height=326]

  • Submerged

    • Mildly Anxious
    • November 9, 2019 at 2:00 AM

    T spawn changes

    Spoiler

  • Submerged

    • Mildly Anxious
    • November 7, 2019 at 5:28 PM

    Spoiler

    Spoiler

    B site and CT spawn changes

  • Submerged

    • Mildly Anxious
    • November 3, 2019 at 4:23 AM

  • Submerged

    • Mildly Anxious
    • November 3, 2019 at 12:06 AM

    Hi! I'm just passing by to announce that I'm joining deadknife in this map project, I'll be doing the detailing for the most part, here's what I've done so far (It's a blockout of the detailing).

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340199783661594/2019.11.02-17.02_01.png]

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640340215612964865/2019.11.02-17.03.png]

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/601864216588058624/640270106898858006/2019.11.02-12.24.png]

    Spoiler [Blocked Image: https://media.discordapp.net/attachments/601864216588058624/640295674285654056/unknown.png?width=779&height=466]

  • [WIP] Comuna 13, Medillin (de_Medillin)

    • Mildly Anxious
    • October 22, 2019 at 12:14 AM

    Wow, that was a long hiatus. Just letting you know that we're not dead and we're starting to detail the map.

  • [WIP] Comuna 13, Medillin (de_Medillin)

    • Mildly Anxious
    • September 3, 2019 at 10:51 PM

    Sorry for the inactivity, we've been busy, but here's a workshop link for you guys to walk around our level:

    https://steamcommunity.com/sharedfiles/fi…/?id=1823127483

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