Looks Great! Hope you're still working on it and Good Luck!
Posts by CommonCrayon
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Congrats on actually being able to release it.
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I think you'll easily get top 10, if the layout's good. Some of the other maps are just terrible.
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You have to be trolling.
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Looks nice, but i'm concerned with the amount of tight corridors.
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You can at least post in-game screenshots. Anyways mapcore and source engine discord/tophattwaffle.com both have testing services. In the latter one there are also community playtests which I highly recommend for the early phases of a map like this. Also try to avoid oranges dev textures they can be a real pain to the eyes, use dev/reflectivity.
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Avoid horseshoes and zig-zags in your map they are not fun to play around.
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Map looks a little too small and simple. I would expand it out a lot more.
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This is gonna be fun. I love tight corridors with no space, no cover and long sightlines. This map is pretty unique as it shifts away from the typical standard corridor maps we see a lot now days.
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I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.
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Quote from Vaya
1 minute ago, Vaya said: bombsite markers or too morbid?
https://www.smithsonianmag.com/smart-news/the…arks-146904416/
I'd love to see that. It would be a cool idea displaying the abundance of bodies. I am also hoping to see snow effects like in text_fish's post.
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Quote from Shima33
On 6/10/2019 at 10:07 PM, Shima33 said: Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.
I disagree with most of these changes they seem very weird, but I do agree with a faster route to middle for both teams, just not something so straight.
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