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Posts by CommonCrayon

  • Daigo (contest version)

    • CommonCrayon
    • September 15, 2020 at 12:17 PM

    Looks Great! Hope you're still working on it and Good Luck!

  • Submerged

    • CommonCrayon
    • January 30, 2020 at 8:15 AM

    Congrats on actually being able to release it.

  • de_buran_RF [RELEASED]

    • CommonCrayon
    • January 30, 2020 at 8:14 AM

    I think you'll easily get top 10, if the layout's good. Some of the other maps are just terrible.

  • Exotic Castle map Work in progress pictures...

    • CommonCrayon
    • July 25, 2019 at 9:28 AM

    You have to be trolling.

  • [WIP] Touristas (now) de_xenos

    • CommonCrayon
    • July 11, 2019 at 12:04 PM

    Looks nice, but i'm concerned with the amount of tight corridors.

  • Discontinued bc shitty map

    • CommonCrayon
    • July 5, 2019 at 2:51 PM

    You can at least post in-game screenshots. Anyways mapcore and source engine discord/tophattwaffle.com both have testing services. In the latter one there are also community playtests which I highly recommend for the early phases of a map like this. Also try to avoid oranges dev textures they can be a real pain to the eyes, use dev/reflectivity.

  • de_napoli WIP

    • CommonCrayon
    • July 5, 2019 at 2:45 PM

    Avoid horseshoes and zig-zags in your map they are not fun to play around.

  • [WIP] de_Digital

    • CommonCrayon
    • July 5, 2019 at 2:43 PM

    Map looks a little too small and simple. I would expand it out a lot more.

  • Submerged

    • CommonCrayon
    • July 3, 2019 at 10:02 AM

    This is gonna be fun. I love tight corridors with no space, no cover and long sightlines. This map is pretty unique as it shifts away from the typical standard corridor maps we see a lot now days.

  • [WIP] Grotta Palazzese (de_ palazzese)

    • CommonCrayon
    • June 29, 2019 at 8:16 AM

    I really dislike that colour scheme, seems a like there really isn't enough contrast in colour.

  • Mustang (formerly Everest)

    • CommonCrayon
    • June 18, 2019 at 12:33 PM
    Quote from Vaya

    1 minute ago, Vaya said: bombsite markers or too morbid?


    https://www.smithsonianmag.com/smart-news/the…arks-146904416/

    I'd love to see that. It would be a cool idea displaying the abundance of bodies. I am also hoping to see snow effects like in text_fish's post.

  • Gongji

    • CommonCrayon
    • June 12, 2019 at 6:19 AM
    Quote from Shima33

    On 6/10/2019 at 10:07 PM, Shima33 said: Here are my suggestions for changes, based on my runaround from yesterday (all my suggested changes highlighted in red) - the Mid route, especially, I think will add a lot of depth and strategy to the map - the sniper nest trims are just to avoid T's camping there.

    I disagree with most of these changes they seem very weird, but I do agree with a faster route to middle for both teams, just not something so straight.

  • Gongji

    • CommonCrayon
    • June 7, 2019 at 8:48 PM

    Epic

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