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Posts by His_Disgrace

  • Epic Games Store

    • His_Disgrace
    • May 3, 2019 at 1:11 AM
    Quote from fewseb

    On 5/1/2019 at 9:29 PM, fewseb said: Some how I dont see Source2 competing with Unreal, especially considering the rumors that L4D3s development ended in micro-civil war between the devs over continuing to use source2 or just moving to unreal since it was an actual finished engine.

    Something's clearly wrong when you don't want to use your own company's engine to make your game...

  • Counter-Strike: Global Offensive

    • His_Disgrace
    • May 3, 2019 at 1:07 AM
    Quote from Interfearance

    8 hours ago, Interfearance said: I think we need more maps like Agency if they are going to keep the hostage maps in mm. It is competitive, fun, has modern graphics, and is optimized. On the flip side, office is full of dead space and littered with angles outside, not fun to beginners (and even some like me who know it inside out), and looks like it was ported without any change from source. To make it a contender, they would have to rethink the art (it is pretty much all glum office space), remove the snipers nests, remove the dead space like near snowman, and reduce the number of angles to make them controllable. I feel like it has no potential to be fun to me because the layout is so stale, but these changes might help.

    Do you think they'll ever redesign office? Hostage maps aren't played competitively and office suffers from a 2/3 T-sidedness IIRC. I like the theme of the map. but not so much the execution. If they do revamp it I think it's likely it'll spend ages out of the game like Aztec has, though.

  • Counter-Strike: Global Offensive

    • His_Disgrace
    • April 17, 2019 at 1:05 AM
    Quote from Squad

    On ‎4‎/‎5‎/‎2019 at 8:44 AM, Squad said: In what universe would a private security guard team handle a terrorist situation?

    That said, if readability of a player model is an issue, the map is most likely the problem, rather than any player model.

    You could say in what universe would the FBI, SAS, GIGN send in only 5 people to deal with a terrorist situation? A private security team whilst unnecessary wouldn't be amiss in game IMO.

    Regarding your second line I agree, the lighting and textures on a map needs to account for the player models.

  • Sekiro

    • His_Disgrace
    • April 17, 2019 at 1:01 AM
    Quote from PogoP

    23 hours ago, PogoP said: Yeah it's honestly not too much like Dark Souls.. It seems to be much more boss/mini-boss oriented. Obviously DS/BB had big boss fights, but nowhere near the amount and density that Sekiro has. It's really good fun. I think the combat is better tbh, it's more about parrying than dodging/blocking.

    well that's basically all I played dark souls for lol, the (mini-)bosses. Best part for me. Will pick it up on sale

  • Sekiro

    • His_Disgrace
    • April 15, 2019 at 8:58 PM

    Is it worth it for a relative newcomer to the souls series? I've finished Dark Souls 3 and plan to get DS1 on sale. What I love most is the boss fights by far, as well as the art and stories of the universe. I've heard the fighting style is very different in Sekiro though.

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