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Posts by TECHNICKER

  • de_underpass

    • TECHNICKER
    • April 22, 2019 at 1:57 PM

    Work going on the new metro track :)

    C

  • de_underpass

    • TECHNICKER
    • April 18, 2019 at 9:15 AM
    Quote from Interfearance

    7 hours ago, Interfearance said: Maybe keep the underpass and make it a full fledged mid, removing the other one.

    Hm, interesting idea, but the general idea behind the under wasnt to make another mid underground, but to make for Ts straight connectors to sites=normal passive CT using nades holding angles etc. would have to cover one angle more and just pay more attention to the game and listen carefuly, because you can hear when someone walks in under.


    Quote from Interfearance

    7 hours ago, Interfearance said: Underpass is a train station

    That sounds good and I think I will work with that. :)


    Quote from Interfearance

    7 hours ago, Interfearance said: Here are pictures of historical Prague, a good mix of new and old:

    You know what is really funny there?:D That Iam from Czech Republic. :D


    Iam probably going to make something like this:

    white-railway

    red-metro entrances

    blue-platforms

    It would be open old abandoned track which will fit the theme well and even match the original backstory :D (Terrorists found an old abandoned underpass (metro now) and want to use it for attacking a peacful part of the town to start of panic)

    I would probably make some crashed trains there and a lot of cover+something like path copying the original one to keep good timings.

  • de_underpass

    • TECHNICKER
    • April 17, 2019 at 12:33 PM

    I was posting this to the W.i.P thread but I decided to make thread just for that project. It is my first project of that size. Map has a lot of similarities to dust2 (mainly layoutwise) but I noticed that just after drawing it down on the paper :D And yeah for the sake of irony i will design it to the dust2s style. I was thinking about naming it de_dust22, but afterall I think that is a little too much so I keep de_underpass.

    PS: I have one question on you guys. What do you think about the underpass itself? Is it a good think or should I remove it entirely? Map has an underpass wchich is connecting T spawn to A and B under the ground and giving Ts another way to enter the site, but they have to be careful with running because you can hear it very clearly even from site or so.

    Spoiler

  • [CS:GO] AS_Evac & VIP mode (WIP)

    • TECHNICKER
    • April 10, 2019 at 7:59 PM
    Quote from UNREA1

    2 minutes ago, UNREA1 said: This video from the 90s showcases some of the features. Lower your headphones sound because this shit might damage your ears. Sorry for the pixels!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    We're currently working on a gameplay feature that didn't exist in the original game mode, but that we believe might change the game for the better, pretty exciting one!

    ok, cant wait to see :D

  • [CS:GO] AS_Evac & VIP mode (WIP)

    • TECHNICKER
    • April 8, 2019 at 7:16 PM

    Awesome dude! I always appreciate that kind of work! Looking forvard to test it with my friends. :D

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • April 7, 2019 at 7:16 PM

    Another update guys :D


    pushed mid down, the Ts are faster there now, so mid is not as CT sided as it was before, which makes more rotate options for Ts

    added plant on A (custom train),

    T main on A,

    added light to T main in B (will add it on A aswell),

    updated radar

    Hope you like it :D


  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • April 2, 2019 at 5:20 PM

    Hi, guys. made a little update. Designed a wall on T and edited that entrance to B for Terrorists. it was to open and narrow. + added that crate under "window" at B. I would like to test timings and layout and ask you if the layout doesnt need any big changes (maybe deleting whole under, but i think that it would be too simple then). I want to know if it is worth investing my time. thx :)

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 29, 2019 at 1:50 PM
    Quote from wombatsauce

    17 hours ago, wombatsauce said: Hey guys, here are some images of the map I've been working on, Chaparral. I'd be curious to see if you guys find the color correction overpowering.

    It doesnt look bad, but it lacks detail and is a bit oversaturated.

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 26, 2019 at 3:22 PM
    Quote from michal3210

    18 hours ago, michal3210 said: [Blocked Image: https://i.imgur.com/aNLO2sQ.jpg]

    [Blocked Image: https://i.imgur.com/5Hz0Plc.jpg]

    [Blocked Image: https://i.imgur.com/4l760Cs.jpg]

    [Blocked Image: https://i.imgur.com/qko31rt.jpg]

    Awesome! cannot say anything less! breathtaking !

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 25, 2019 at 7:02 PM
    Quote from I ♡ The 1950

    1 minute ago, I ♡ The 1950's said: I believe he's using "dev/reflectivity_50b" for the brushes.

    Thanks!

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 25, 2019 at 5:52 PM
    Quote from Freaky_Banana

    50 minutes ago, Freaky_Banana said: Guess who - ...

    Where did you get those textures?

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 23, 2019 at 5:17 PM
    Quote from fewseb

    1 hour ago, fewseb said: Every asset from the new dust2 is available already in the hammer editor, under the name hr_dust, all valve made assets from any of their games are free to use as long as its within one of there games.

    sweet!

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 23, 2019 at 10:51 AM

    Just one question guys. How can I get props, textures and all those things from new dusts? And can I use it in my map freely? (I gusess so since there are some assets from newferno and newdust in hammer)

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 22, 2019 at 8:32 PM

    Finished playable graybox for de_dust22!

    Please tell me how do you fell for the layout. I would appreciate any kind of advice or suggestion.

    TECH

    PS: I have a one question guys. will the radar upload to the workshop automaticly?

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • March 19, 2019 at 8:00 PM

    Staring a completey new project guys! Here is a ( incomplete)radar. I will post my progress here.

  • de_overpass2, finish, finish wingman, or let it be?

    • TECHNICKER
    • March 18, 2019 at 1:56 PM

    Hi, my name is TECH and I want to ask you guys a question. Iam workin on a map inspired by de_overpass(wchich is my favourite 5v5 map) named de_overpass2(how original) and unfortunately lost my sketches(didnt have any kind of backup) so now I have just some leftovers in my mind. I think it would be possible to finish it but I dont really think that it is worth investing my time. Iam kind of workin on wingman version and trying to figure out the original patern.

    So, do you guys think it is fine to keep workin on that wgmn one and just screw the 5v5? Because I have drawn another one wchich I think is by layout just on another level.(workname de_dust22, wokrshop name will be de_underpass)

    Thanks for any kind of advice or just a reply!

    Have a nice day

    TECH

    *uploaded images are containing he wgmn version of de_overpass2

  • de_overpass2, finish, finish wingman, or let it be?

    • TECHNICKER
    • March 17, 2019 at 7:40 PM

    Hi, my name is TECH and I want to ask you guys a question. Iam workin on a map inspired by de_overpass(wchich is my favourite 5v5 map) named de_overpass2(how original) and unfortunately lost my sketches(didnt have any kind of backup) so now I have just some leftovers in my mind. I think it would be possible to finish it but I dont really think that it is worth investing my time. Iam kind of workin on wingman version and trying to figure out the original patern.

    So, do you guys think it is fine to keep workin on that wgmn one and just screw the 5v5? Because I have drawn another one wchich I think is by layout just on another level.(workname de_dust22, wokrshop name will be de_underpass)

    Thanks for any kind of advice or just a reply!

    Have a nice day

    TECH

    *uploaded images are containing he wgmn version of de_overpass2

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

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