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Posts by TECHNICKER

  • Exotic Places CS:GO Mapping Contest 2019

    • TECHNICKER
    • June 6, 2019 at 3:17 PM
    Quote from That50

    1 minute ago, That50'sGuy said: Well, are you experienced with modeling? That would be a huge help!

    not that much, but I think I can help layoutwise. :) (and I think i have time to learn in blender a bit, Holidays are almost there, so Ill give it quite some time, really looking forward to it! I feel like us two can make is somwhere!)

  • Exotic Places CS:GO Mapping Contest 2019

    • TECHNICKER
    • June 6, 2019 at 3:12 PM
    Quote from That50

    20 hours ago, That50'sGuy said: Oh my goodness! I guess de_border is gonna be halted for a while. I've got to join!

    me aswell :D (what about some cooperation?)

  • Dixon

    • TECHNICKER
    • June 6, 2019 at 2:48 PM
    Quote from That50

    Just now, That50'sGuy said: Hmm. It was based off the help center in the place I based it off of, but now that I look at it twice, I can see the similarities.

    The content cannot be displayed because it is no longer available.

    nice, it was only on the paper, :)

  • Dixon

    • TECHNICKER
    • June 6, 2019 at 2:44 PM

    That B site looks like ripped of from B site Mirage. I will make some time and take a look at that layout later on! (i have some ideas)

  • de_underpass

    • TECHNICKER
    • June 2, 2019 at 7:50 AM

    Woah. Didnt post any updates for quite some time, but Ive been working on some big changes.

    - deleted metro track

    - reworked B site entrances

    - reworked A site entraces

    - added mid to B T main connector

    - reworked mid to A area

    It isnt very easy to describe, take a look yourself!

    Spoiler

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • June 2, 2019 at 6:57 AM
    Quote from Interfearance

    7 hours ago, Interfearance said:

    THIS WILL GET PAST GRAYBOX!!!!

    I hope so, but we all know the graybox syndrome :D

  • de chug

    • TECHNICKER
    • May 14, 2019 at 6:48 AM
    Quote from nickybakes

    7 hours ago, nickybakes said: Aloha, I made a CS map like a year ago and am up for continuing it. I wouldn't mind some possible play testing and feedback or just some general opinions. Thank you for your time!

    Workshop link (you can find more about development here, but know that screenshots here are outdated) https://steamcommunity.com/sharedfiles/fi…/?id=1232595293

    A Site:


    B site (has two levels that can be planted on):


    Mid:


    Overview:

    Display More

    Have to say I like those sites and layout :D Keep that good work!

    just one thing, apply nodraws on every brush surfaces that player cannot see, it will improve performace :D

  • [CS:GO] de_Shrine

    • TECHNICKER
    • May 13, 2019 at 1:50 PM
    Quote from Chamii

    21 hours ago, Chamii said: Made some changes today to improve on the maps theme.

    1. Made all of the slidingdoors actual doors, so now you can completely open up or close the main building as you like (including bombsite). Good or bad idea? Seems like fun :)

    2. Created a huge Torii gate near CT spawn (outside playable area).


    Display More

    It may be fun, but it just wont work for competetive, same as Undepass in prev. versions of my map. It just wont work

    but interesting tbh (i will make 2nd entry to the ws, something like fun version where are gonna be all of those fun to play with things which are not competeively viable)

  • Random Photo Thread

    • TECHNICKER
    • May 13, 2019 at 1:47 PM
    Quote from El Moroes

    On 5/12/2019 at 12:25 PM, El Moroes said: Hey, perhaps you'll like this...I went to a great roman show here in Nîmes (Fr) and I came back with pictures. ?

    You'll find them here :

    Enjoy ! ?:)

    The first one is too bright cause of all the reflections and a lots of white, but the second one! Duude its great, that pose, detail lighting, I just love it...

  • [CSGO] Dojo (defuse map)

    • TECHNICKER
    • May 6, 2019 at 4:52 PM
    Quote from LeCaribou

    4 minutes ago, LeCaribou said: Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    http://# Reveal hidden contents

    The Dojo is really cool . I really like the hole for the grenades

    http://# Reveal hidden contents

    I wait impatiently the final release !

    That "grenadehole" is just an leftover from prev versions where it was an actual site entrance.

  • [WIP] De_Fest ( Wingman ) V 0.2

    • TECHNICKER
    • May 5, 2019 at 1:17 PM

    Too many site approaches.

  • Justice

    • TECHNICKER
    • May 1, 2019 at 11:51 PM
    Quote from Tokarz

    50 minutes ago, Tokarz said: Hi I am a beginner in creating maps, it's my first defuse map (no custom textures or models)

    I been working on map since October with a 6 months break.

    "Justice" is 5v5 defuse map around Morocco.

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1729049224

    Thanks for attention.Please leave feedback about layout

    Screenshots:

    Bombside A -

    Bombside B -

    CT spawn -

    TT spawn -

    Radar -

    More on workshop: https://steamcommunity.com/sharedfiles/fi…/?id=1729049224

    Display More

    Just from the pictures. B looks too open and from the radar I can guess bot teams are gonna be on sites equally, which is wrong. CTs should first on both sited with atleast 2-3 sec lower time than the best T spawn for that site does. Gl with your map tho!

    PS: Can you please let us know which spawn is T and which one is CT? My guess is that CT is on the left.

    Edit: Oh sorry, now I see that the timings are clearly fine and Left=CT and Right=T. My bad tho xd.

  • [CSGO] Dojo (defuse map)

    • TECHNICKER
    • May 1, 2019 at 10:00 PM
    Quote from Marcin Poloczek

    11 minutes ago, Marcin Poloczek said: Thx for your response. The problem with your suggestions is that those remove rotation possibility between sites. Hopefuly the map will be accepted to the playtest and we will see soon.

    If you look closely on the second one you will see that I drew a connector between Left site T entrance and mid.

    BTW: I've got an idea how to make rotates from one site to the other one faster and make the game a little bit more fast paced. Iam not on PC right now so I will send it tommorow.

  • [CSGO] Dojo (defuse map)

    • TECHNICKER
    • May 1, 2019 at 8:04 PM

    Not bad, but it lacks cover, its kinda small and those long boring pathways are kinda nah. Try to make them more curved not that straight. Gl with the map tho

    Maybe something like this:

    Spoiler

    or this:

    Spoiler

  • de_underpass

    • TECHNICKER
    • April 30, 2019 at 7:11 PM

    some progress here! Made the new metro track and reworked A pit!

    Spoiler

  • [CS:GO] de_beyond [GRAYBOX]

    • TECHNICKER
    • April 30, 2019 at 4:34 PM
    Quote from Sgremo

    2 hours ago, Sgremo said: Radar displays first image at ground level, the second one at 1°Floor

    Ok, but from the second one you should delete the ground level to avoid confusion, because now it looks only like 2 versions of 1 map

  • De_chlore (Wingman

    • TECHNICKER
    • April 29, 2019 at 5:20 PM

    For your first map? Thats awesome dude!

    BTW: I think de_chlorin would sound even better IMO

  • [CS:GO] de_beyond [GRAYBOX]

    • TECHNICKER
    • April 29, 2019 at 1:23 PM

    Why are there these two radars?

    BTW: I would combine mid from th first and site from the second.

  • [CS:GO] Crossfire Remake

    • TECHNICKER
    • April 26, 2019 at 6:25 PM
    Quote from Interfearance

    36 minutes ago, Interfearance said: Sorry to nag, but there is still a crazy amount of noise in the room. Maybe refer to the original map to see how clean things were. Rn I feel there is a huge clashing of textures and colors and ages occuring. Also the original seemed to benefit from uniformity:[Blocked Image: https://files.gamebanana.com/img/ss/maps/58d4377184ef9.jpg]

    Hm, I actually think that the strong side of this one is the colorfulness and "live" brought with the remake and I like quite a lot how it looks.

  • WIP in WIP, post your level screenshots!

    • TECHNICKER
    • April 25, 2019 at 9:48 PM
    Quote from Interfearance

    3 hours ago, Interfearance said:

    Its gonna have 4 lanes, no middle, and two back to back bombsites (obv not connected directly). The idea was originally some sort of desert research lab, but then I saw a greenhouse project with plastic geodesic domes that had biomes, so I went with a mashup of the two ideas. One biome will be the jungle and the other will be the savannah (a and b). I am scared that the theme is too much like Biome, although the dome structure, indoor areas and stuff are different. Wut u guy sthink


    I think its very interesting idea and should be done, but I think that the layout will be too confusing for a first time player. And just think how pros would play that, would it be even possible? But anyways I think its overall an grat idea and should be done! GoodLuck

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