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  3. Dimitris Politis

Posts by Dimitris Politis

  • [Source 2] De_dust 2

    • Dimitris Politis
    • March 22, 2019 at 5:16 PM

    Keep it up bro! Never give up !

  • MapCore CS:GO Playtesting 5.0

    • Dimitris Politis
    • March 22, 2019 at 5:10 PM

    This thread is dead ?

  • WIP in WIP, post your level screenshots!

    • Dimitris Politis
    • March 17, 2019 at 2:47 PM

    @I ♡ The 1950's


    Now Im kinda stuck. I started making all the floor into displacements

    and texturing a bit left and right but the thing is I DON'T LIKE ANY OF THE

    DEFAULT TEXTURES.


    Am I too much in my head? I also don't like using already used props. I think I'm

    just too much in my head.


    I removed all the displacements and put all the dev textures again. Now I'm trying to clean up

    the layout a bit.


    I have a question, is it better to have solid brushes or to make them hollow for easier manipulation? Thanks.

  • WIP in WIP, post your level screenshots!

    • Dimitris Politis
    • March 16, 2019 at 6:31 AM
    Quote from I ♡ The 1950

    3 hours ago, I ♡ The 1950's said: I'm glad you asked!

    Perhaps it could be replaced with an elevated platform with some cover. That's what I first thought of when I saw it.

    And here's a little side note: Perhaps a different name would be better for the map. There are probably hundreds of maps on the workshop with the name "Abandoned" already. Perhaps Corrosion (de_corrosion) would be better? (Corrosion is a fancy term for rust)

    Yes, at some point I thought of that too but thought to deal with it later when the map would be almost complete. I usually like words with the vowels removed so I thought of de_bando

    Maybe it could also be de_wild or de_arisan (Arisan is old English for "to arise" ) - Anyway, there are countless possibilities.

    Would you be so kind to give me an example of the platform you are talking about ?

    Thanks for the time :)

  • WIP in WIP, post your level screenshots!

    • Dimitris Politis
    • March 15, 2019 at 11:55 AM
    Quote from I ♡ The 1950

    22 hours ago, I ♡ The 1950's said: Really nice work @Dimitris Politis! It looks like it could be really fun! Though I think those beams really should go.

    Hi yes I agree, these were put there in the beginning stages of the layout designing and they stayed there for some reason.

    Do you have any ideas of what it could be there? :)


    This is a pic of the future to be T Spawn. There''s A LOT of work to be done but I''m getting used to Hammer and I'm getting faster and faster when doing things in it.

    Maybe the texture will change but looks pretty sweet to me.


    Also, the ground will be displaced to resemble a bumpy, foresty ground. Of course I will add props to it but in a later stage.


  • WIP in WIP, post your level screenshots!

    • Dimitris Politis
    • March 12, 2019 at 5:21 PM

    This is my first attemp at a map!

    Name is de_abandoned and the theme will be in a...you guessed it...abandoned factory..! I had this idea to make the T spawn next to the CT spawn and kind of isolate CT spawn from playing a significant role in the gameplay. The way the map turned out though I think CT spawn became even more strategical than before. The rotations for the Terrorists are kind of huge but you have a lot of options of how to attack a site and how to defend. The CT's have to keep an eye at all sites and the mid because the Ts can backstab both sites if they penetrate Mid and go through CT spawn to A, or through CT spawn to the backside of B.

    All in alll I'm pretty happy with the layout but if I think of anything that will help it I will add it to it.

    Haven't play-tested it with humans yet, only with bots but it seems pretty balanced.

    I let the bots run around the map 5 v 5 and the score after two hours was something like 40-37


    This is the view of mid from CT side. I'm not crazy about these beams they will probably get replaced with something else.

    The content cannot be displayed because it is no longer available.


    This is bombsite A. The ramp towards the lower level is leading to the CT spawn. The actual bombzone is above the two arches, around the two boxes.

    The content cannot be displayed because it is no longer available.


    This is towards B. Looking down the window you can see the big area outside B.

    The content cannot be displayed because it is no longer available.


    This is outside A. On the left after the wall is the outer side of the 3 windows wall. The content cannot be displayed because it is no longer available.


    This is outside B ( behind the wall on the right is the next picture) The content cannot be displayed because it is no longer available.


    Towards B The content cannot be displayed because it is no longer available.


    Outside A Window side. The content cannot be displayed because it is no longer available.


    This passage connects mid house with outside B

    The content cannot be displayed because it is no longer available.


    This is the view of B from the attacking side

    The content cannot be displayed because it is no longer available.


    This is close to T spawn

    The content cannot be displayed because it is no longer available.


    This is behind Mid (If you move forward past the walls you end up in B) The content cannot be displayed because it is no longer available.


    Thank you for your time.

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    The content cannot be displayed because it is no longer available.

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